#include <memory>
#include "SurgSim/Framework/SceneElement.h"
#include "SurgSim/Graphics/OsgMaterial.h"
#include "SurgSim/Graphics/OsgRigidTransformConversions.h"
#include "SurgSim/Graphics/OsgScreenSpaceQuadRepresentation.h"
#include "SurgSim/Graphics/OsgUniform.h"
#include "SurgSim/Graphics/OsgUniformBase.h"
#include "SurgSim/Graphics/Texture2d.h"
#include "SurgSim/Graphics/TextureRectangle.h"
#include <osg/Array>
#include <osg/Geode>
#include <osg/Geometry>
#include <osg/MatrixTransform>
#include <osg/PositionAttitudeTransform>
#include <osg/Projection>
#include <osg/StateAttribute>
#include <osg/Switch>