Accessible() | SurgSim::Framework::Accessible | |
Accessible(const Accessible &other) | SurgSim::Framework::Accessible | private |
addToStateSet(osg::StateSet *stateSet) | SurgSim::Graphics::OsgTextureUniform< OsgTexture1d > | virtual |
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible | |
DecoderType typedef | SurgSim::Framework::Accessible | |
encode() const | SurgSim::Framework::Accessible | |
EncoderType typedef | SurgSim::Framework::Accessible | |
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible | |
get() const | SurgSim::Graphics::OsgTextureUniform< OsgTexture1d > | virtual |
getMinimumTextureUnit() const | SurgSim::Graphics::OsgTextureUniform< OsgTexture1d > | |
getName() const | SurgSim::Graphics::OsgUniformBase | inline |
getOsgUniform() const | SurgSim::Graphics::OsgUniformBase | inline |
GetterType typedef | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
isReadable(const std::string &name) const | SurgSim::Framework::Accessible | |
isWriteable(const std::string &name) const | SurgSim::Framework::Accessible | |
m_functors | SurgSim::Framework::Accessible | private |
m_minimumTextureUnit | SurgSim::Graphics::OsgTextureUniform< OsgTexture1d > | private |
m_stateset | SurgSim::Graphics::OsgTextureUniform< OsgTexture1d > | private |
m_texture | SurgSim::Graphics::OsgTextureUniform< OsgTexture1d > | private |
m_uniform | SurgSim::Graphics::OsgUniformBase | protected |
m_unit | SurgSim::Graphics::OsgTextureUniform< OsgTexture1d > | private |
operator=(const Accessible &other) | SurgSim::Framework::Accessible | private |
OsgTextureUniform(const std::string &name) | SurgSim::Graphics::OsgTextureUniform< OsgTexture1d > | explicit |
OsgUniform(const std::string &name) | SurgSim::Graphics::OsgUniform< std::shared_ptr< OsgTexture1d > > | inlineexplicit |
OsgUniformBase(const std::string &name) | SurgSim::Graphics::OsgUniformBase | explicitprotected |
removeAccessors(const std::string &name) | SurgSim::Framework::Accessible | |
removeFromStateSet(osg::StateSet *stateSet) | SurgSim::Graphics::OsgTextureUniform< OsgTexture1d > | virtual |
set(const std::shared_ptr< OsgTexture1d > &value) | SurgSim::Graphics::OsgTextureUniform< OsgTexture1d > | virtual |
set(const YAML::Node &node) | SurgSim::Graphics::OsgTextureUniform< OsgTexture1d > | virtual |
Uniform< std::shared_ptr< OsgTexture1d > >::set(const std::shared_ptr< OsgTexture1d > &value)=0 | SurgSim::Graphics::Uniform< std::shared_ptr< OsgTexture1d > > | pure virtual |
setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible | |
setDecoder(const std::string &name, DecoderType decoder) | SurgSim::Framework::Accessible | |
setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible | |
setMinimumTextureUnit(size_t unit) | SurgSim::Graphics::OsgTextureUniform< OsgTexture1d > | |
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible | |
setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible | |
SetterType typedef | SurgSim::Framework::Accessible | |
setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible | |
Uniform() | SurgSim::Graphics::Uniform< std::shared_ptr< OsgTexture1d > > | inline |
~Accessible() | SurgSim::Framework::Accessible | |
~UniformBase()=0 | SurgSim::Graphics::UniformBase | inlinepure virtual |