Accessible() | SurgSim::Framework::Accessible | |
Accessible(const Accessible &other) | SurgSim::Framework::Accessible | private |
addEdge(const EdgeType &edge) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
addTriangle(const TriangleType &triangle) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
addVertex(const VertexType &vertex) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
Asset() | SurgSim::Framework::Asset | |
Asset(const Asset &rhs) | SurgSim::Framework::Asset | |
AssetTest | SurgSim::Framework::Asset | private |
calculateNormals() | SurgSim::Math::MeshShape | protected |
clear() | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
computeVolumeIntegrals() | SurgSim::Math::MeshShape | protectedvirtual |
decode(const YAML::Node &node, const std::vector< std::string > &ignoredProperties=std::vector< std::string >()) | SurgSim::Framework::Accessible | |
DecoderType typedef | SurgSim::Framework::Accessible | |
doClear() | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | privatevirtual |
doClearEdges() | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | protectedvirtual |
doClearTriangles() | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | protectedvirtual |
doClearVertices() | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | protectedvirtual |
doLoad(const std::string &fileName) override | SurgSim::Math::MeshShape | protectedvirtual |
doUpdate() override | SurgSim::Math::MeshShape | protectedvirtual |
EdgeType typedef | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
encode() const | SurgSim::Framework::Accessible | |
EncoderType typedef | SurgSim::Framework::Accessible | |
SurgSim::FactoryType typedef | SurgSim::Framework::FactoryBase< Shape > | |
TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >::FactoryType typedef | SurgSim::Framework::FactoryBase< Asset > | |
forwardProperty(const std::string &name, const Accessible &target, const std::string &targetProperty) | SurgSim::Framework::Accessible | |
getAabbTree() const | SurgSim::Math::MeshShape | |
getBoundingBox() const | SurgSim::Math::Shape | virtual |
getCenter() const override | SurgSim::Math::MeshShape | virtual |
SurgSim::getClassName() const | SurgSim::Math::Shape | virtual |
TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >::getClassName() const override | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
SurgSim::Framework::Asset::getClassName() const =0 | SurgSim::Framework::Asset | pure virtual |
getEdge(size_t id) const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
getEdge(size_t id) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
getEdgePositions(size_t id) const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
getEdges() const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
getEdges() | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
SurgSim::getFactory() | SurgSim::Framework::FactoryBase< Shape > | inlinestatic |
TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >::getFactory() | SurgSim::Framework::FactoryBase< Asset > | inlinestatic |
getFileName() const | SurgSim::Framework::Asset | |
getNormal(size_t triangleId) const | SurgSim::Math::MeshShape | |
getNumEdges() const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
getNumTriangles() const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
getNumVertices() const | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
getSecondMomentOfVolume() const override | SurgSim::Math::MeshShape | virtual |
GetterType typedef | SurgSim::Framework::Accessible | |
getTransformed(const RigidTransform3d &pose) const override | SurgSim::Math::MeshShape | virtual |
getTriangle(size_t id) const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
getTriangle(size_t id) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
getTrianglePositions(size_t id) const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
getTriangles() const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
getTriangles() | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
getType() const override | SurgSim::Math::MeshShape | virtual |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name, T *value) const | SurgSim::Framework::Accessible | |
getValue(const std::string &name) const | SurgSim::Framework::Accessible | |
getVertex(size_t id) const | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
getVertex(size_t id) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
getVertexPosition(size_t id) const | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
getVertices() const | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
getVertices() | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
getVolume() const override | SurgSim::Math::MeshShape | virtual |
isEqual(const Vertices< SurgSim::DataStructures::EmptyData > &mesh) const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | protectedvirtual |
isReadable(const std::string &name) const | SurgSim::Framework::Accessible | |
isTransformable() const override | SurgSim::Math::MeshShape | virtual |
isValid() const override | SurgSim::Math::MeshShape | virtual |
TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >::isValid() const | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
isWriteable(const std::string &name) const | SurgSim::Framework::Accessible | |
load(const std::string &fileName, const SurgSim::Framework::ApplicationData &data) | SurgSim::Framework::Asset | |
load(const std::string &fileName) | SurgSim::Framework::Asset | |
m_aabb | SurgSim::Math::Shape | protected |
m_aabbTree | SurgSim::Math::MeshShape | private |
m_center | SurgSim::Math::MeshShape | protected |
m_className | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | protectedstatic |
m_className | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | protected |
m_className | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | protected |
m_edges | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | private |
m_fileName | SurgSim::Framework::Asset | private |
m_freeTriangles | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | private |
m_functors | SurgSim::Framework::Accessible | private |
m_secondMomentOfVolume | SurgSim::Math::MeshShape | protected |
m_triangles | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | private |
m_vertices | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | private |
m_volume | SurgSim::Math::MeshShape | protected |
Matrix33d typedef | SurgSim::Math::Shape | |
MeshShape() | SurgSim::Math::MeshShape | |
MeshShape(const MeshShape &other) | SurgSim::Math::MeshShape | explicit |
MeshShape(const SurgSim::DataStructures::TriangleMesh< V, E, T > &other) | SurgSim::Math::MeshShape | explicit |
operator!=(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
SurgSim::operator=(const Accessible &other) | SurgSim::Framework::Accessible | private |
TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >::operator=(const TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > &other) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData >::operator=(TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > &&other) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
Vertices< SurgSim::DataStructures::EmptyData >::operator=(const Vertices< V > &other) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
operator==(const Vertices &mesh) const | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
removeAccessors(const std::string &name) | SurgSim::Framework::Accessible | |
removeTriangle(size_t id) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
save(const std::string &fileName) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
serializeFileName(SurgSim::Framework::Accessible *accessible) | SurgSim::Framework::Asset | private |
setAccessors(const std::string &name, GetterType getter, SetterType setter) | SurgSim::Framework::Accessible | |
setDecoder(const std::string &name, DecoderType decoder) | SurgSim::Framework::Accessible | |
setGetter(const std::string &name, GetterType func) | SurgSim::Framework::Accessible | |
setSerializable(const std::string &name, EncoderType encoder, DecoderType decoder) | SurgSim::Framework::Accessible | |
setSetter(const std::string &name, SetterType func) | SurgSim::Framework::Accessible | |
SetterType typedef | SurgSim::Framework::Accessible | |
setValue(const std::string &name, const boost::any &value) | SurgSim::Framework::Accessible | |
setVertexPosition(size_t id, const SurgSim::Math::Vector3d &position) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
setVertexPositions(const std::vector< SurgSim::Math::Vector3d > &positions, bool doUpdate=true) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
Shape() | SurgSim::Math::Shape | |
SURGSIM_CLASSNAME(SurgSim::Math::MeshShape) | SurgSim::Math::MeshShape | |
transform(const Math::RigidTransform3d &pose) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
TriangleMesh() | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
TriangleMesh(const TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > &other) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
TriangleMesh(const TriangleMesh< V, E, T > &other) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | explicit |
TriangleMesh(TriangleMesh &&other) | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
TriangleType typedef | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | |
update() | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
updateAabbTree() | SurgSim::Math::MeshShape | protected |
Vector3d typedef | SurgSim::Math::Shape | |
VertexType typedef | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
Vertices() | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | |
Vertices(const Vertices< V > &other) | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | explicit |
~Accessible() | SurgSim::Framework::Accessible | |
~Asset() | SurgSim::Framework::Asset | virtual |
~Shape() | SurgSim::Math::Shape | virtual |
~TriangleMesh() | SurgSim::DataStructures::TriangleMesh< SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::EmptyData, SurgSim::DataStructures::NormalData > | virtual |
~Vertices() | SurgSim::DataStructures::Vertices< SurgSim::DataStructures::EmptyData > | virtual |