Horizon
action_catalog.hpp
1 #pragma once
2 #include "action.hpp"
3 #include "common/lut.hpp"
4 #include <map>
5 
6 namespace horizon {
8 public:
9  enum Availability {
10  AVAILABLE_IN_SYMBOL = (1 << 0),
11  AVAILABLE_IN_SCHEMATIC = (1 << 1),
12  AVAILABLE_IN_PADSTACK = (1 << 2),
13  AVAILABLE_IN_PACKAGE = (1 << 3),
14  AVAILABLE_IN_BOARD = (1 << 4),
15  AVAILABLE_IN_FRAME = (1 << 5),
16  AVAILABLE_IN_DECAL = (1 << 6),
17  AVAILABLE_IN_3D = (1 << 8),
18  AVAILABLE_EVERYWHERE = 0xff,
19  AVAILABLE_EVERYWHERE_3D = 0x1ff,
20  AVAILABLE_LAYERED = AVAILABLE_IN_PACKAGE | AVAILABLE_IN_PADSTACK | AVAILABLE_IN_BOARD | AVAILABLE_IN_DECAL,
21  AVAILABLE_IN_PACKAGE_AND_BOARD = AVAILABLE_IN_PACKAGE | AVAILABLE_IN_BOARD,
22  AVAILABLE_IN_SCHEMATIC_AND_BOARD = AVAILABLE_IN_SCHEMATIC | AVAILABLE_IN_BOARD
23  };
24 
25  enum Flags {
26  FLAGS_DEFAULT = 0,
27  FLAGS_IN_TOOL = (1 << 1),
28  FLAGS_NO_POPOVER = (1 << 2),
29  FLAGS_NO_MENU = (1 << 3),
30  FLAGS_SPECIFIC = (1 << 4),
31  FLAGS_NO_PREFERENCES = (1 << 5),
32  };
33 
34  ActionCatalogItem(const std::string &n, ActionGroup gr, int av, int fl = FLAGS_DEFAULT)
35  : name(n), group(gr), flags(static_cast<Flags>(fl)), availability(static_cast<Availability>(av)){};
36 
37  const std::string name;
38  ActionGroup group;
39  const Flags flags;
40  const Availability availability;
41 };
42 
43 extern const std::map<ActionToolID, ActionCatalogItem> action_catalog;
44 extern const LutEnumStr<ActionID> action_lut;
45 extern const LutEnumStr<ToolID> tool_lut;
46 
47 extern const std::vector<std::pair<ActionGroup, std::string>> action_group_catalog;
48 } // namespace horizon
Definition: action_catalog.hpp:7
Definition: lut.hpp:18