Stores objects (Unit, Entity, Symbol, Part, etc.) from the pool.
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#include <pool.hpp>
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| Pool (const std::string &base_path, bool read_only=true) |
| Constructs a Pool. More...
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const class Unit * | get_unit (const UUID &uu, UUID *pool_uuid_out=nullptr) override |
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const class Entity * | get_entity (const UUID &uu, UUID *pool_uuid_out=nullptr) override |
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const class Symbol * | get_symbol (const UUID &uu, UUID *pool_uuid_out=nullptr) override |
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const class Padstack * | get_padstack (const UUID &uu, UUID *pool_uuid_out=nullptr) override |
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const class Padstack * | get_well_known_padstack (const std::string &name, UUID *pool_uuid_out=nullptr) override |
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const class Package * | get_package (const UUID &uu, UUID *pool_uuid_out=nullptr) override |
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const class Part * | get_part (const UUID &uu, UUID *pool_uuid_out=nullptr) override |
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const class Frame * | get_frame (const UUID &uu, UUID *pool_uuid_out=nullptr) override |
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const class Decal * | get_decal (const UUID &uu, UUID *pool_uuid_out=nullptr) override |
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std::set< UUID > | get_alternate_packages (const UUID &uu) override |
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std::string | get_model_filename (const UUID &pkg_uuid, const UUID &model_uuid) override |
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virtual std::string | get_filename (ObjectType type, const UUID &uu, UUID *pool_uuid_out=nullptr) |
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std::string | get_rel_filename (ObjectType type, const UUID &uu) |
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const std::string & | get_base_path () const override |
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bool | check_filename (ObjectType type, const std::string &filename, std::string *error_msg=nullptr) const |
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SQLite::Database & | get_db () override |
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class PoolParametric * | get_parametric () override |
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const PoolInfo & | get_pool_info () const override |
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void | clear () override |
| Clears all lazy-loaded objects. More...
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std::string | get_tmp_filename (ObjectType type, const UUID &uu) const |
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std::map< std::string, UUID > | get_actually_included_pools (bool include_self) override |
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UUID | get_installation_uuid () |
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ItemPoolInfo | get_pool_uuids (ObjectType ty, const UUID &uu) |
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static int | get_required_schema_version () |
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static const UUID | tmp_pool_uuid = "5e8d1bb6-7e61-4c59-9f01-1e1307069df0" |
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static const std::map< ObjectType, std::string > | type_names |
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std::string | get_flat_filename (ObjectType type, const UUID &uu) const |
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void | get_pool_uuid (ObjectType type, const UUID &uu, UUID *pool_uuid_out) |
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const std::string | base_path |
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const PoolInfo | pool_info |
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std::map< UUID, Unit > | units |
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std::map< UUID, Entity > | entities |
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std::map< UUID, Symbol > | symbols |
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std::map< UUID, Padstack > | padstacks |
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std::map< UUID, Package > | packages |
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std::map< UUID, Part > | parts |
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std::map< UUID, Frame > | frames |
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std::map< UUID, Decal > | decals |
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std::map< std::pair< ObjectType, UUID >, UUID > | pool_uuid_cache |
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Stores objects (Unit, Entity, Symbol, Part, etc.) from the pool.
Objects are lazy-loaded when they're accessed for the first time.
◆ Pool()
horizon::Pool::Pool |
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const std::string & |
base_path, |
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bool |
read_only = true |
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Constructs a Pool.
- Parameters
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base_path | Path to the pool containing the pool.db |
◆ clear()
void horizon::Pool::clear |
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Clears all lazy-loaded objects.
Doing so will invalidate all references pointers by get_entity and friends.
Implements horizon::IPool.
◆ db
The database connection.
You may use it to perform more advanced queries on the pool.
The documentation for this class was generated from the following files: