2 #include "pool/pool.hpp"
8 void inject_part(
const class Part &part,
const std::string &filename,
const UUID &pool_uuid);
9 const std::string &get_part_filename(
const UUID &uu)
const;
12 std::map<UUID, std::string> part_filenames;
Definition: pool-update_pool.hpp:5
Stores objects (Unit, Entity, Symbol, Part, etc.) from the pool.
Definition: pool.hpp:22
Pool(const std::string &base_path, bool read_only=true)
Constructs a Pool.
Definition: pool.cpp:17
This class encapsulates a UUID and allows it to be uses as a value type.
Definition: uuid.hpp:16