SDL  2.0
SDL_pixels.h
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1 /*
2  Simple DirectMedia Layer
3  Copyright (C) 1997-2022 Sam Lantinga <slouken@libsdl.org>
4 
5  This software is provided 'as-is', without any express or implied
6  warranty. In no event will the authors be held liable for any damages
7  arising from the use of this software.
8 
9  Permission is granted to anyone to use this software for any purpose,
10  including commercial applications, and to alter it and redistribute it
11  freely, subject to the following restrictions:
12 
13  1. The origin of this software must not be misrepresented; you must not
14  claim that you wrote the original software. If you use this software
15  in a product, an acknowledgment in the product documentation would be
16  appreciated but is not required.
17  2. Altered source versions must be plainly marked as such, and must not be
18  misrepresented as being the original software.
19  3. This notice may not be removed or altered from any source distribution.
20 */
21 
22 /**
23  * \file SDL_pixels.h
24  *
25  * Header for the enumerated pixel format definitions.
26  */
27 
28 #ifndef SDL_pixels_h_
29 #define SDL_pixels_h_
30 
31 #include "SDL_stdinc.h"
32 #include "SDL_endian.h"
33 
34 #include "begin_code.h"
35 /* Set up for C function definitions, even when using C++ */
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 /**
41  * \name Transparency definitions
42  *
43  * These define alpha as the opacity of a surface.
44  */
45 /* @{ */
46 #define SDL_ALPHA_OPAQUE 255
47 #define SDL_ALPHA_TRANSPARENT 0
48 /* @} */
49 
50 /** Pixel type. */
51 typedef enum
52 {
66 
67 /** Bitmap pixel order, high bit -> low bit. */
68 typedef enum
69 {
74 
75 /** Packed component order, high bit -> low bit. */
76 typedef enum
77 {
88 
89 /** Array component order, low byte -> high byte. */
90 /* !!! FIXME: in 2.1, make these not overlap differently with
91  !!! FIXME: SDL_PACKEDORDER_*, so we can simplify SDL_ISPIXELFORMAT_ALPHA */
92 typedef enum
93 {
102 
103 /** Packed component layout. */
104 typedef enum
105 {
116 
117 #define SDL_DEFINE_PIXELFOURCC(A, B, C, D) SDL_FOURCC(A, B, C, D)
118 
119 #define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes) \
120  ((1 << 28) | ((type) << 24) | ((order) << 20) | ((layout) << 16) | \
121  ((bits) << 8) | ((bytes) << 0))
122 
123 #define SDL_PIXELFLAG(X) (((X) >> 28) & 0x0F)
124 #define SDL_PIXELTYPE(X) (((X) >> 24) & 0x0F)
125 #define SDL_PIXELORDER(X) (((X) >> 20) & 0x0F)
126 #define SDL_PIXELLAYOUT(X) (((X) >> 16) & 0x0F)
127 #define SDL_BITSPERPIXEL(X) (((X) >> 8) & 0xFF)
128 #define SDL_BYTESPERPIXEL(X) \
129  (SDL_ISPIXELFORMAT_FOURCC(X) ? \
130  ((((X) == SDL_PIXELFORMAT_YUY2) || \
131  ((X) == SDL_PIXELFORMAT_UYVY) || \
132  ((X) == SDL_PIXELFORMAT_YVYU)) ? 2 : 1) : (((X) >> 0) & 0xFF))
133 
134 #define SDL_ISPIXELFORMAT_INDEXED(format) \
135  (!SDL_ISPIXELFORMAT_FOURCC(format) && \
136  ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX1) || \
137  (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX4) || \
138  (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_INDEX8)))
139 
140 #define SDL_ISPIXELFORMAT_PACKED(format) \
141  (!SDL_ISPIXELFORMAT_FOURCC(format) && \
142  ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED8) || \
143  (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED16) || \
144  (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_PACKED32)))
145 
146 #define SDL_ISPIXELFORMAT_ARRAY(format) \
147  (!SDL_ISPIXELFORMAT_FOURCC(format) && \
148  ((SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU8) || \
149  (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU16) || \
150  (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYU32) || \
151  (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF16) || \
152  (SDL_PIXELTYPE(format) == SDL_PIXELTYPE_ARRAYF32)))
153 
154 #define SDL_ISPIXELFORMAT_ALPHA(format) \
155  ((SDL_ISPIXELFORMAT_PACKED(format) && \
156  ((SDL_PIXELORDER(format) == SDL_PACKEDORDER_ARGB) || \
157  (SDL_PIXELORDER(format) == SDL_PACKEDORDER_RGBA) || \
158  (SDL_PIXELORDER(format) == SDL_PACKEDORDER_ABGR) || \
159  (SDL_PIXELORDER(format) == SDL_PACKEDORDER_BGRA))) || \
160  (SDL_ISPIXELFORMAT_ARRAY(format) && \
161  ((SDL_PIXELORDER(format) == SDL_ARRAYORDER_ARGB) || \
162  (SDL_PIXELORDER(format) == SDL_ARRAYORDER_RGBA) || \
163  (SDL_PIXELORDER(format) == SDL_ARRAYORDER_ABGR) || \
164  (SDL_PIXELORDER(format) == SDL_ARRAYORDER_BGRA))))
165 
166 /* The flag is set to 1 because 0x1? is not in the printable ASCII range */
167 #define SDL_ISPIXELFORMAT_FOURCC(format) \
168  ((format) && (SDL_PIXELFLAG(format) != 1))
169 
170 /* Note: If you modify this list, update SDL_GetPixelFormatName() */
171 typedef enum
172 {
176  1, 0),
179  1, 0),
182  4, 0),
185  4, 0),
239  24, 3),
242  24, 3),
272 
273  /* Aliases for RGBA byte arrays of color data, for the current platform */
274 #if SDL_BYTEORDER == SDL_BIG_ENDIAN
279 #else
284 #endif
285 
286  SDL_PIXELFORMAT_YV12 = /**< Planar mode: Y + V + U (3 planes) */
287  SDL_DEFINE_PIXELFOURCC('Y', 'V', '1', '2'),
288  SDL_PIXELFORMAT_IYUV = /**< Planar mode: Y + U + V (3 planes) */
289  SDL_DEFINE_PIXELFOURCC('I', 'Y', 'U', 'V'),
290  SDL_PIXELFORMAT_YUY2 = /**< Packed mode: Y0+U0+Y1+V0 (1 plane) */
291  SDL_DEFINE_PIXELFOURCC('Y', 'U', 'Y', '2'),
292  SDL_PIXELFORMAT_UYVY = /**< Packed mode: U0+Y0+V0+Y1 (1 plane) */
293  SDL_DEFINE_PIXELFOURCC('U', 'Y', 'V', 'Y'),
294  SDL_PIXELFORMAT_YVYU = /**< Packed mode: Y0+V0+Y1+U0 (1 plane) */
295  SDL_DEFINE_PIXELFOURCC('Y', 'V', 'Y', 'U'),
296  SDL_PIXELFORMAT_NV12 = /**< Planar mode: Y + U/V interleaved (2 planes) */
297  SDL_DEFINE_PIXELFOURCC('N', 'V', '1', '2'),
298  SDL_PIXELFORMAT_NV21 = /**< Planar mode: Y + V/U interleaved (2 planes) */
299  SDL_DEFINE_PIXELFOURCC('N', 'V', '2', '1'),
300  SDL_PIXELFORMAT_EXTERNAL_OES = /**< Android video texture format */
301  SDL_DEFINE_PIXELFOURCC('O', 'E', 'S', ' ')
303 
304 /**
305  * The bits of this structure can be directly reinterpreted as an integer-packed
306  * color which uses the SDL_PIXELFORMAT_RGBA32 format (SDL_PIXELFORMAT_ABGR8888
307  * on little-endian systems and SDL_PIXELFORMAT_RGBA8888 on big-endian systems).
308  */
309 typedef struct SDL_Color
310 {
315 } SDL_Color;
316 #define SDL_Colour SDL_Color
317 
318 typedef struct SDL_Palette
319 {
320  int ncolors;
323  int refcount;
324 } SDL_Palette;
325 
326 /**
327  * \note Everything in the pixel format structure is read-only.
328  */
329 typedef struct SDL_PixelFormat
330 {
348  int refcount;
351 
352 /**
353  * Get the human readable name of a pixel format.
354  *
355  * \param format the pixel format to query
356  * \returns the human readable name of the specified pixel format or
357  * `SDL_PIXELFORMAT_UNKNOWN` if the format isn't recognized.
358  *
359  * \since This function is available since SDL 2.0.0.
360  */
361 extern DECLSPEC const char* SDLCALL SDL_GetPixelFormatName(Uint32 format);
362 
363 /**
364  * Convert one of the enumerated pixel formats to a bpp value and RGBA masks.
365  *
366  * \param format one of the SDL_PixelFormatEnum values
367  * \param bpp a bits per pixel value; usually 15, 16, or 32
368  * \param Rmask a pointer filled in with the red mask for the format
369  * \param Gmask a pointer filled in with the green mask for the format
370  * \param Bmask a pointer filled in with the blue mask for the format
371  * \param Amask a pointer filled in with the alpha mask for the format
372  * \returns SDL_TRUE on success or SDL_FALSE if the conversion wasn't
373  * possible; call SDL_GetError() for more information.
374  *
375  * \since This function is available since SDL 2.0.0.
376  *
377  * \sa SDL_MasksToPixelFormatEnum
378  */
380  int *bpp,
381  Uint32 * Rmask,
382  Uint32 * Gmask,
383  Uint32 * Bmask,
384  Uint32 * Amask);
385 
386 /**
387  * Convert a bpp value and RGBA masks to an enumerated pixel format.
388  *
389  * This will return `SDL_PIXELFORMAT_UNKNOWN` if the conversion wasn't
390  * possible.
391  *
392  * \param bpp a bits per pixel value; usually 15, 16, or 32
393  * \param Rmask the red mask for the format
394  * \param Gmask the green mask for the format
395  * \param Bmask the blue mask for the format
396  * \param Amask the alpha mask for the format
397  * \returns one of the SDL_PixelFormatEnum values
398  *
399  * \since This function is available since SDL 2.0.0.
400  *
401  * \sa SDL_PixelFormatEnumToMasks
402  */
403 extern DECLSPEC Uint32 SDLCALL SDL_MasksToPixelFormatEnum(int bpp,
404  Uint32 Rmask,
405  Uint32 Gmask,
406  Uint32 Bmask,
407  Uint32 Amask);
408 
409 /**
410  * Create an SDL_PixelFormat structure corresponding to a pixel format.
411  *
412  * Returned structure may come from a shared global cache (i.e. not newly
413  * allocated), and hence should not be modified, especially the palette. Weird
414  * errors such as `Blit combination not supported` may occur.
415  *
416  * \param pixel_format one of the SDL_PixelFormatEnum values
417  * \returns the new SDL_PixelFormat structure or NULL on failure; call
418  * SDL_GetError() for more information.
419  *
420  * \since This function is available since SDL 2.0.0.
421  *
422  * \sa SDL_FreeFormat
423  */
424 extern DECLSPEC SDL_PixelFormat * SDLCALL SDL_AllocFormat(Uint32 pixel_format);
425 
426 /**
427  * Free an SDL_PixelFormat structure allocated by SDL_AllocFormat().
428  *
429  * \param format the SDL_PixelFormat structure to free
430  *
431  * \since This function is available since SDL 2.0.0.
432  *
433  * \sa SDL_AllocFormat
434  */
435 extern DECLSPEC void SDLCALL SDL_FreeFormat(SDL_PixelFormat *format);
436 
437 /**
438  * Create a palette structure with the specified number of color entries.
439  *
440  * The palette entries are initialized to white.
441  *
442  * \param ncolors represents the number of color entries in the color palette
443  * \returns a new SDL_Palette structure on success or NULL on failure (e.g. if
444  * there wasn't enough memory); call SDL_GetError() for more
445  * information.
446  *
447  * \since This function is available since SDL 2.0.0.
448  *
449  * \sa SDL_FreePalette
450  */
451 extern DECLSPEC SDL_Palette *SDLCALL SDL_AllocPalette(int ncolors);
452 
453 /**
454  * Set the palette for a pixel format structure.
455  *
456  * \param format the SDL_PixelFormat structure that will use the palette
457  * \param palette the SDL_Palette structure that will be used
458  * \returns 0 on success or a negative error code on failure; call
459  * SDL_GetError() for more information.
460  *
461  * \since This function is available since SDL 2.0.0.
462  *
463  * \sa SDL_AllocPalette
464  * \sa SDL_FreePalette
465  */
466 extern DECLSPEC int SDLCALL SDL_SetPixelFormatPalette(SDL_PixelFormat * format,
468 
469 /**
470  * Set a range of colors in a palette.
471  *
472  * \param palette the SDL_Palette structure to modify
473  * \param colors an array of SDL_Color structures to copy into the palette
474  * \param firstcolor the index of the first palette entry to modify
475  * \param ncolors the number of entries to modify
476  * \returns 0 on success or a negative error code if not all of the colors
477  * could be set; call SDL_GetError() for more information.
478  *
479  * \since This function is available since SDL 2.0.0.
480  *
481  * \sa SDL_AllocPalette
482  * \sa SDL_CreateRGBSurface
483  */
484 extern DECLSPEC int SDLCALL SDL_SetPaletteColors(SDL_Palette * palette,
485  const SDL_Color * colors,
486  int firstcolor, int ncolors);
487 
488 /**
489  * Free a palette created with SDL_AllocPalette().
490  *
491  * \param palette the SDL_Palette structure to be freed
492  *
493  * \since This function is available since SDL 2.0.0.
494  *
495  * \sa SDL_AllocPalette
496  */
497 extern DECLSPEC void SDLCALL SDL_FreePalette(SDL_Palette * palette);
498 
499 /**
500  * Map an RGB triple to an opaque pixel value for a given pixel format.
501  *
502  * This function maps the RGB color value to the specified pixel format and
503  * returns the pixel value best approximating the given RGB color value for
504  * the given pixel format.
505  *
506  * If the format has a palette (8-bit) the index of the closest matching color
507  * in the palette will be returned.
508  *
509  * If the specified pixel format has an alpha component it will be returned as
510  * all 1 bits (fully opaque).
511  *
512  * If the pixel format bpp (color depth) is less than 32-bpp then the unused
513  * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
514  * format the return value can be assigned to a Uint16, and similarly a Uint8
515  * for an 8-bpp format).
516  *
517  * \param format an SDL_PixelFormat structure describing the pixel format
518  * \param r the red component of the pixel in the range 0-255
519  * \param g the green component of the pixel in the range 0-255
520  * \param b the blue component of the pixel in the range 0-255
521  * \returns a pixel value
522  *
523  * \since This function is available since SDL 2.0.0.
524  *
525  * \sa SDL_GetRGB
526  * \sa SDL_GetRGBA
527  * \sa SDL_MapRGBA
528  */
529 extern DECLSPEC Uint32 SDLCALL SDL_MapRGB(const SDL_PixelFormat * format,
530  Uint8 r, Uint8 g, Uint8 b);
531 
532 /**
533  * Map an RGBA quadruple to a pixel value for a given pixel format.
534  *
535  * This function maps the RGBA color value to the specified pixel format and
536  * returns the pixel value best approximating the given RGBA color value for
537  * the given pixel format.
538  *
539  * If the specified pixel format has no alpha component the alpha value will
540  * be ignored (as it will be in formats with a palette).
541  *
542  * If the format has a palette (8-bit) the index of the closest matching color
543  * in the palette will be returned.
544  *
545  * If the pixel format bpp (color depth) is less than 32-bpp then the unused
546  * upper bits of the return value can safely be ignored (e.g., with a 16-bpp
547  * format the return value can be assigned to a Uint16, and similarly a Uint8
548  * for an 8-bpp format).
549  *
550  * \param format an SDL_PixelFormat structure describing the format of the
551  * pixel
552  * \param r the red component of the pixel in the range 0-255
553  * \param g the green component of the pixel in the range 0-255
554  * \param b the blue component of the pixel in the range 0-255
555  * \param a the alpha component of the pixel in the range 0-255
556  * \returns a pixel value
557  *
558  * \since This function is available since SDL 2.0.0.
559  *
560  * \sa SDL_GetRGB
561  * \sa SDL_GetRGBA
562  * \sa SDL_MapRGB
563  */
564 extern DECLSPEC Uint32 SDLCALL SDL_MapRGBA(const SDL_PixelFormat * format,
565  Uint8 r, Uint8 g, Uint8 b,
566  Uint8 a);
567 
568 /**
569  * Get RGB values from a pixel in the specified format.
570  *
571  * This function uses the entire 8-bit [0..255] range when converting color
572  * components from pixel formats with less than 8-bits per RGB component
573  * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
574  * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
575  *
576  * \param pixel a pixel value
577  * \param format an SDL_PixelFormat structure describing the format of the
578  * pixel
579  * \param r a pointer filled in with the red component
580  * \param g a pointer filled in with the green component
581  * \param b a pointer filled in with the blue component
582  *
583  * \since This function is available since SDL 2.0.0.
584  *
585  * \sa SDL_GetRGBA
586  * \sa SDL_MapRGB
587  * \sa SDL_MapRGBA
588  */
589 extern DECLSPEC void SDLCALL SDL_GetRGB(Uint32 pixel,
590  const SDL_PixelFormat * format,
591  Uint8 * r, Uint8 * g, Uint8 * b);
592 
593 /**
594  * Get RGBA values from a pixel in the specified format.
595  *
596  * This function uses the entire 8-bit [0..255] range when converting color
597  * components from pixel formats with less than 8-bits per RGB component
598  * (e.g., a completely white pixel in 16-bit RGB565 format would return [0xff,
599  * 0xff, 0xff] not [0xf8, 0xfc, 0xf8]).
600  *
601  * If the surface has no alpha component, the alpha will be returned as 0xff
602  * (100% opaque).
603  *
604  * \param pixel a pixel value
605  * \param format an SDL_PixelFormat structure describing the format of the
606  * pixel
607  * \param r a pointer filled in with the red component
608  * \param g a pointer filled in with the green component
609  * \param b a pointer filled in with the blue component
610  * \param a a pointer filled in with the alpha component
611  *
612  * \since This function is available since SDL 2.0.0.
613  *
614  * \sa SDL_GetRGB
615  * \sa SDL_MapRGB
616  * \sa SDL_MapRGBA
617  */
618 extern DECLSPEC void SDLCALL SDL_GetRGBA(Uint32 pixel,
619  const SDL_PixelFormat * format,
620  Uint8 * r, Uint8 * g, Uint8 * b,
621  Uint8 * a);
622 
623 /**
624  * Calculate a 256 entry gamma ramp for a gamma value.
625  *
626  * \param gamma a gamma value where 0.0 is black and 1.0 is identity
627  * \param ramp an array of 256 values filled in with the gamma ramp
628  *
629  * \since This function is available since SDL 2.0.0.
630  *
631  * \sa SDL_SetWindowGammaRamp
632  */
633 extern DECLSPEC void SDLCALL SDL_CalculateGammaRamp(float gamma, Uint16 * ramp);
634 
635 
636 /* Ends C function definitions when using C++ */
637 #ifdef __cplusplus
638 }
639 #endif
640 #include "close_code.h"
641 
642 #endif /* SDL_pixels_h_ */
643 
644 /* vi: set ts=4 sw=4 expandtab: */
int SDL_SetPaletteColors(SDL_Palette *palette, const SDL_Color *colors, int firstcolor, int ncolors)
int SDL_SetPixelFormatPalette(SDL_PixelFormat *format, SDL_Palette *palette)
void SDL_CalculateGammaRamp(float gamma, Uint16 *ramp)
void SDL_FreeFormat(SDL_PixelFormat *format)
SDL_bool SDL_PixelFormatEnumToMasks(Uint32 format, int *bpp, Uint32 *Rmask, Uint32 *Gmask, Uint32 *Bmask, Uint32 *Amask)
SDL_PixelType
Definition: SDL_pixels.h:52
@ SDL_PIXELTYPE_UNKNOWN
Definition: SDL_pixels.h:53
@ SDL_PIXELTYPE_ARRAYU16
Definition: SDL_pixels.h:61
@ SDL_PIXELTYPE_PACKED32
Definition: SDL_pixels.h:59
@ SDL_PIXELTYPE_ARRAYU8
Definition: SDL_pixels.h:60
@ SDL_PIXELTYPE_INDEX4
Definition: SDL_pixels.h:55
@ SDL_PIXELTYPE_PACKED8
Definition: SDL_pixels.h:57
@ SDL_PIXELTYPE_ARRAYF16
Definition: SDL_pixels.h:63
@ SDL_PIXELTYPE_ARRAYU32
Definition: SDL_pixels.h:62
@ SDL_PIXELTYPE_INDEX1
Definition: SDL_pixels.h:54
@ SDL_PIXELTYPE_ARRAYF32
Definition: SDL_pixels.h:64
@ SDL_PIXELTYPE_INDEX8
Definition: SDL_pixels.h:56
@ SDL_PIXELTYPE_PACKED16
Definition: SDL_pixels.h:58
Uint32 SDL_MapRGBA(const SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b, Uint8 a)
Uint32 SDL_MasksToPixelFormatEnum(int bpp, Uint32 Rmask, Uint32 Gmask, Uint32 Bmask, Uint32 Amask)
SDL_PackedLayout
Definition: SDL_pixels.h:105
@ SDL_PACKEDLAYOUT_NONE
Definition: SDL_pixels.h:106
@ SDL_PACKEDLAYOUT_8888
Definition: SDL_pixels.h:112
@ SDL_PACKEDLAYOUT_1010102
Definition: SDL_pixels.h:114
@ SDL_PACKEDLAYOUT_565
Definition: SDL_pixels.h:111
@ SDL_PACKEDLAYOUT_332
Definition: SDL_pixels.h:107
@ SDL_PACKEDLAYOUT_5551
Definition: SDL_pixels.h:110
@ SDL_PACKEDLAYOUT_1555
Definition: SDL_pixels.h:109
@ SDL_PACKEDLAYOUT_4444
Definition: SDL_pixels.h:108
@ SDL_PACKEDLAYOUT_2101010
Definition: SDL_pixels.h:113
SDL_BitmapOrder
Definition: SDL_pixels.h:69
@ SDL_BITMAPORDER_1234
Definition: SDL_pixels.h:72
@ SDL_BITMAPORDER_NONE
Definition: SDL_pixels.h:70
@ SDL_BITMAPORDER_4321
Definition: SDL_pixels.h:71
Uint32 SDL_MapRGB(const SDL_PixelFormat *format, Uint8 r, Uint8 g, Uint8 b)
#define SDL_DEFINE_PIXELFOURCC(A, B, C, D)
Definition: SDL_pixels.h:117
SDL_ArrayOrder
Definition: SDL_pixels.h:93
@ SDL_ARRAYORDER_RGB
Definition: SDL_pixels.h:95
@ SDL_ARRAYORDER_NONE
Definition: SDL_pixels.h:94
@ SDL_ARRAYORDER_ARGB
Definition: SDL_pixels.h:97
@ SDL_ARRAYORDER_BGRA
Definition: SDL_pixels.h:99
@ SDL_ARRAYORDER_ABGR
Definition: SDL_pixels.h:100
@ SDL_ARRAYORDER_RGBA
Definition: SDL_pixels.h:96
@ SDL_ARRAYORDER_BGR
Definition: SDL_pixels.h:98
SDL_PixelFormatEnum
Definition: SDL_pixels.h:172
@ SDL_PIXELFORMAT_BGR565
Definition: SDL_pixels.h:234
@ SDL_PIXELFORMAT_EXTERNAL_OES
Definition: SDL_pixels.h:300
@ SDL_PIXELFORMAT_YVYU
Definition: SDL_pixels.h:294
@ SDL_PIXELFORMAT_RGB332
Definition: SDL_pixels.h:188
@ SDL_PIXELFORMAT_INDEX1LSB
Definition: SDL_pixels.h:174
@ SDL_PIXELFORMAT_BGR444
Definition: SDL_pixels.h:198
@ SDL_PIXELFORMAT_ABGR4444
Definition: SDL_pixels.h:213
@ SDL_PIXELFORMAT_BGRA4444
Definition: SDL_pixels.h:216
@ SDL_PIXELFORMAT_BGR24
Definition: SDL_pixels.h:240
@ SDL_PIXELFORMAT_INDEX4MSB
Definition: SDL_pixels.h:183
@ SDL_PIXELFORMAT_BGRA32
Definition: SDL_pixels.h:282
@ SDL_PIXELFORMAT_RGB555
Definition: SDL_pixels.h:202
@ SDL_PIXELFORMAT_RGB444
Definition: SDL_pixels.h:194
@ SDL_PIXELFORMAT_RGBA8888
Definition: SDL_pixels.h:260
@ SDL_PIXELFORMAT_RGBA5551
Definition: SDL_pixels.h:222
@ SDL_PIXELFORMAT_ARGB1555
Definition: SDL_pixels.h:219
@ SDL_PIXELFORMAT_XBGR4444
Definition: SDL_pixels.h:195
@ SDL_PIXELFORMAT_INDEX8
Definition: SDL_pixels.h:186
@ SDL_PIXELFORMAT_XRGB8888
Definition: SDL_pixels.h:243
@ SDL_PIXELFORMAT_UYVY
Definition: SDL_pixels.h:292
@ SDL_PIXELFORMAT_BGR888
Definition: SDL_pixels.h:253
@ SDL_PIXELFORMAT_YV12
Definition: SDL_pixels.h:286
@ SDL_PIXELFORMAT_ABGR32
Definition: SDL_pixels.h:283
@ SDL_PIXELFORMAT_BGRX8888
Definition: SDL_pixels.h:254
@ SDL_PIXELFORMAT_RGB24
Definition: SDL_pixels.h:237
@ SDL_PIXELFORMAT_RGB888
Definition: SDL_pixels.h:246
@ SDL_PIXELFORMAT_ABGR8888
Definition: SDL_pixels.h:263
@ SDL_PIXELFORMAT_YUY2
Definition: SDL_pixels.h:290
@ SDL_PIXELFORMAT_NV12
Definition: SDL_pixels.h:296
@ SDL_PIXELFORMAT_BGRA8888
Definition: SDL_pixels.h:266
@ SDL_PIXELFORMAT_ARGB32
Definition: SDL_pixels.h:281
@ SDL_PIXELFORMAT_ABGR1555
Definition: SDL_pixels.h:225
@ SDL_PIXELFORMAT_NV21
Definition: SDL_pixels.h:298
@ SDL_PIXELFORMAT_IYUV
Definition: SDL_pixels.h:288
@ SDL_PIXELFORMAT_ARGB8888
Definition: SDL_pixels.h:257
@ SDL_PIXELFORMAT_XBGR1555
Definition: SDL_pixels.h:203
@ SDL_PIXELFORMAT_XRGB4444
Definition: SDL_pixels.h:191
@ SDL_PIXELFORMAT_ARGB4444
Definition: SDL_pixels.h:207
@ SDL_PIXELFORMAT_RGBA32
Definition: SDL_pixels.h:280
@ SDL_PIXELFORMAT_INDEX1MSB
Definition: SDL_pixels.h:177
@ SDL_PIXELFORMAT_INDEX4LSB
Definition: SDL_pixels.h:180
@ SDL_PIXELFORMAT_RGBX8888
Definition: SDL_pixels.h:247
@ SDL_PIXELFORMAT_BGRA5551
Definition: SDL_pixels.h:228
@ SDL_PIXELFORMAT_XRGB1555
Definition: SDL_pixels.h:199
@ SDL_PIXELFORMAT_RGB565
Definition: SDL_pixels.h:231
@ SDL_PIXELFORMAT_XBGR8888
Definition: SDL_pixels.h:250
@ SDL_PIXELFORMAT_ARGB2101010
Definition: SDL_pixels.h:269
@ SDL_PIXELFORMAT_BGR555
Definition: SDL_pixels.h:206
@ SDL_PIXELFORMAT_UNKNOWN
Definition: SDL_pixels.h:173
@ SDL_PIXELFORMAT_RGBA4444
Definition: SDL_pixels.h:210
#define SDL_DEFINE_PIXELFORMAT(type, order, layout, bits, bytes)
Definition: SDL_pixels.h:119
void SDL_GetRGBA(Uint32 pixel, const SDL_PixelFormat *format, Uint8 *r, Uint8 *g, Uint8 *b, Uint8 *a)
SDL_PackedOrder
Definition: SDL_pixels.h:77
@ SDL_PACKEDORDER_NONE
Definition: SDL_pixels.h:78
@ SDL_PACKEDORDER_RGBX
Definition: SDL_pixels.h:80
@ SDL_PACKEDORDER_BGRX
Definition: SDL_pixels.h:84
@ SDL_PACKEDORDER_XBGR
Definition: SDL_pixels.h:83
@ SDL_PACKEDORDER_RGBA
Definition: SDL_pixels.h:82
@ SDL_PACKEDORDER_ABGR
Definition: SDL_pixels.h:85
@ SDL_PACKEDORDER_BGRA
Definition: SDL_pixels.h:86
@ SDL_PACKEDORDER_XRGB
Definition: SDL_pixels.h:79
@ SDL_PACKEDORDER_ARGB
Definition: SDL_pixels.h:81
const char * SDL_GetPixelFormatName(Uint32 format)
void SDL_GetRGB(Uint32 pixel, const SDL_PixelFormat *format, Uint8 *r, Uint8 *g, Uint8 *b)
SDL_Palette * SDL_AllocPalette(int ncolors)
SDL_PixelFormat * SDL_AllocFormat(Uint32 pixel_format)
void SDL_FreePalette(SDL_Palette *palette)
uint8_t Uint8
Definition: SDL_stdinc.h:196
uint16_t Uint16
Definition: SDL_stdinc.h:208
SDL_bool
Definition: SDL_stdinc.h:179
uint32_t Uint32
Definition: SDL_stdinc.h:220
Uint8 r
Definition: SDL_pixels.h:311
Uint8 b
Definition: SDL_pixels.h:313
Uint8 a
Definition: SDL_pixels.h:314
Uint8 g
Definition: SDL_pixels.h:312
Uint32 version
Definition: SDL_pixels.h:322
SDL_Color * colors
Definition: SDL_pixels.h:321
struct SDL_PixelFormat * next
Definition: SDL_pixels.h:349
Uint8 padding[2]
Definition: SDL_pixels.h:335
Uint8 BytesPerPixel
Definition: SDL_pixels.h:334
Uint8 BitsPerPixel
Definition: SDL_pixels.h:333
SDL_Palette * palette
Definition: SDL_pixels.h:332