Crazy Eddie's GUI System
0.8.7
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27 #ifndef _CEGUIOpenGLESGeometryBuffer_h_
28 #define _CEGUIOpenGLESGeometryBuffer_h_
30 #include "CEGUI/GeometryBuffer.h"
31 #include "CEGUI/RendererModules/OpenGLES/Renderer.h"
32 #include "CEGUI/Rect.h"
33 #include "CEGUI/Quaternion.h"
39 # pragma warning(push)
40 # pragma warning(disable : 4251)
46 class OpenGLESTexture;
74 bool isClippingActive()
const;
119 mutable float d_matrix[16];
127 #if defined(_MSC_VER)
128 # pragma warning(pop)
131 #endif // end of guard _CEGUIOpenGLESGeometryBuffer_h_
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:44
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/OpenGLES/GeometryBuffer.h:99
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/OpenGLES/GeometryBuffer.h:117
Texture * getActiveTexture() const
Return a pointer to the currently active Texture object. This may return 0 if no texture is set.
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/OpenGLES/GeometryBuffer.h:115
void reset()
Clear all buffered data and reset the GeometryBuffer to the default state.
void setTranslation(const Vector3f &t)
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.
void appendGeometry(const Vertex *const vbuff, uint vertex_count)
Append a number of vertices from an array to the GeometryBuffer.
void setRotation(const Quaternion &r)
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.
void performBatchManagement()
perform batch management operations prior to adding new geometry.
Vector3f d_translation
translation vector
Definition: RendererModules/OpenGLES/GeometryBuffer.h:111
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:69
std::vector< GLVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/OpenGLES/GeometryBuffer.h:103
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/OpenGLES/GeometryBuffer.h:107
RenderEffect * getRenderEffect()
Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.
void setClippingRegion(const Rectf ®ion)
Set the clipping region to be used when rendering this buffer.
void updateMatrix() const
update cached matrix
OpenGLESTexture * d_activeTexture
last texture that was set as active
Definition: RendererModules/OpenGLES/GeometryBuffer.h:95
const float * getMatrix() const
return the GL modelview matrix used for this buffer.
Quaternion d_rotation
rotation quaternion
Definition: RendererModules/OpenGLES/GeometryBuffer.h:113
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/OpenGLES/GeometryBuffer.h:109
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/OpenGLES/GeometryBuffer.h:105
void setPivot(const Vector3f &p)
Set the pivot point to be used when applying the rotations.
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:42
uint getVertexCount() const
Return the total number of vertices currently held by this GeometryBuffer object.
internal Vertex structure used for GL based geometry.
Definition: RendererModules/OpenGLES/GeometryBuffer.h:88
void setClippingActive(const bool active)
Set whether clipping will be active for subsequently added vertices.
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:54
OpenGLES based implementation of the GeometryBuffer interface.
Definition: RendererModules/OpenGLES/GeometryBuffer.h:53
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/OpenGLES/GeometryBuffer.h:101
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/OpenGLES/GeometryBuffer.h:121
void draw() const
Draw the geometry buffered within this GeometryBuffer object.
void setRenderEffect(RenderEffect *effect)
Set the RenderEffect to be used by this GeometryBuffer.
void setActiveTexture(Texture *texture)
Set the active texture to be used with all subsequently added vertices.
uint getBatchCount() const
Return the number of batches of geometry that this GeometryBuffer has split the vertices into.
void appendVertex(const Vertex &vertex)
Append a single vertex to the buffer.
OpenGLESGeometryBuffer()
Constructor.
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition: RenderEffect.h:42
Texture implementation for the OpenGLESRenderer.
Definition: RendererModules/OpenGLES/Texture.h:40
std::pair< uint, uint > BatchInfo
type to track info for per-texture sub batches of geometry
Definition: RendererModules/OpenGLES/GeometryBuffer.h:97