Crazy Eddie's GUI System
0.8.7
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27 #ifndef _CEGUIDirect3D10RenderTarget_h_
28 #define _CEGUIDirect3D10RenderTarget_h_
30 #include "../../RenderTarget.h"
31 #include "CEGUI/RendererModules/Direct3D10/Renderer.h"
32 #include "../../Rect.h"
43 # pragma warning(push)
44 # pragma warning(disable : 4251)
51 template <
typename T = RenderTarget>
95 #endif // end of guard _CEGUIDirect3D10RenderTarget_h_
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:44
void draw(const GeometryBuffer &buffer)
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents.
ID3D10Device & d_device
D3D10Device interface.
Definition: RendererModules/Direct3D10/RenderTarget.h:78
void draw(const RenderQueue &queue)
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents.
D3DXMATRIX d_matrix
projection / view matrix cache
Definition: RendererModules/Direct3D10/RenderTarget.h:82
Class that represents a queue of GeometryBuffer objects to be rendered.
Definition: RenderQueue.h:54
void unprojectPoint(const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const
Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer ...
void updateMatrix() const
helper that initialises the cached matrix
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Direct3D10/RenderTarget.h:84
void setArea(const Rectf &area)
Set the area for this RenderTarget. The exact action this function will take depends upon what the co...
float d_viewDistance
tracks viewing distance (this is set up at the same time as d_matrix)
Definition: RendererModules/Direct3D10/RenderTarget.h:86
Direct3D10RenderTarget(Direct3D10Renderer &owner)
Constructor.
void setupViewport(D3D10_VIEWPORT &vp) const
helper to initialise the D3D10_VIEWPORT vp for this target.
void activate()
Activate the render target and put it in a state ready to be drawn to.
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.
Definition: RendererModules/Direct3D10/RenderTarget.h:53
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D10/Renderer.h:69
void deactivate()
Deactivate the render target after having completed rendering.
Rectf d_area
holds defined area for the RenderTarget
Definition: RendererModules/Direct3D10/RenderTarget.h:80
const Rectf & getArea() const
Return the area defined for this RenderTarget.
Direct3D10Renderer & d_owner
Renderer that created and owns the render target.
Definition: RendererModules/Direct3D10/RenderTarget.h:76