Crazy Eddie's GUI System  0.8.7
RendererModules/Direct3D9/RenderTarget.h
1 /***********************************************************************
2  created: Tue Feb 10 2009
3  author: Paul D Turner
4 *************************************************************************/
5 /***************************************************************************
6  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining
9  * a copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sublicense, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice shall be
17  * included in all copies or substantial portions of the Software.
18  *
19  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
20  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
21  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.
22  * IN NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY CLAIM, DAMAGES OR
23  * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
24  * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
25  * OTHER DEALINGS IN THE SOFTWARE.
26  ***************************************************************************/
27 #ifndef _CEGUIDirect3D9RenderTarget_h_
28 #define _CEGUIDirect3D9RenderTarget_h_
29 
30 #include "CEGUI/RendererModules/Direct3D9/Renderer.h"
31 #include "../../RenderTarget.h"
32 #include "../../Rect.h"
33 #include <d3dx9.h>
34 
35 #if defined(_MSC_VER)
36 # pragma warning(push)
37 # pragma warning(disable : 4251)
38 #endif
39 
40 // Start of CEGUI namespace section
41 namespace CEGUI
42 {
47 template <typename T = RenderTarget>
48 class DIRECT3D9_GUIRENDERER_API Direct3D9RenderTarget : public T
49 {
50 public:
53 
54  // implement parts of RenderTarget interface
55  void draw(const GeometryBuffer& buffer);
56  void draw(const RenderQueue& queue);
57  void setArea(const Rectf& area);
58  const Rectf& getArea() const;
59  void activate();
60  void deactivate();
61  void unprojectPoint(const GeometryBuffer& buff,
62  const Vector2f& p_in,
63  Vector2f& p_out) const;
64 
65 protected:
67  void updateMatrix() const;
69  void setupViewport(D3DVIEWPORT9& vp) const;
70 
74  LPDIRECT3DDEVICE9 d_device;
78  mutable D3DXMATRIX d_matrix;
80  mutable bool d_matrixValid;
82  mutable float d_viewDistance;
83 };
84 
85 } // End of CEGUI namespace section
86 
87 #if defined(_MSC_VER)
88 # pragma warning(pop)
89 #endif
90 
91 #endif // end of guard _CEGUIDirect3D9RenderTarget_h_
CEGUI::Direct3D9RenderTarget::d_area
Rectf d_area
holds defined area for the RenderTarget
Definition: RendererModules/Direct3D9/RenderTarget.h:76
CEGUI::GeometryBuffer
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:44
CEGUI::Direct3D9RenderTarget::draw
void draw(const RenderQueue &queue)
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents.
CEGUI::Direct3D9RenderTarget::d_device
LPDIRECT3DDEVICE9 d_device
Direct3DDevice9 interface obtained from our owner.
Definition: RendererModules/Direct3D9/RenderTarget.h:74
CEGUI::RenderQueue
Class that represents a queue of GeometryBuffer objects to be rendered.
Definition: RenderQueue.h:54
CEGUI::Direct3D9RenderTarget::d_viewDistance
float d_viewDistance
tracks viewing distance (this is set up at the same time as d_matrix)
Definition: RendererModules/Direct3D9/RenderTarget.h:82
CEGUI::Direct3D9RenderTarget::d_matrixValid
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Direct3D9/RenderTarget.h:80
CEGUI::Direct3D9RenderTarget
Intermediate Direct3D9 implementation of a RenderTarget.
Definition: RendererModules/Direct3D9/RenderTarget.h:49
CEGUI
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
CEGUI::Direct3D9RenderTarget::d_owner
Direct3D9Renderer & d_owner
Direct3D9Renderer that created this object.
Definition: RendererModules/Direct3D9/RenderTarget.h:72
CEGUI::Direct3D9RenderTarget::activate
void activate()
Activate the render target and put it in a state ready to be drawn to.
CEGUI::Vector2< float >
CEGUI::Direct3D9RenderTarget::updateMatrix
void updateMatrix() const
helper that initialises the cached matrix
CEGUI::Direct3D9RenderTarget::deactivate
void deactivate()
Deactivate the render target after having completed rendering.
CEGUI::Direct3D9RenderTarget::d_matrix
D3DXMATRIX d_matrix
projection / view matrix cache
Definition: RendererModules/Direct3D9/RenderTarget.h:78
CEGUI::Direct3D9RenderTarget::unprojectPoint
void unprojectPoint(const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const
Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer ...
CEGUI::Direct3D9RenderTarget::setupViewport
void setupViewport(D3DVIEWPORT9 &vp) const
helper to initialise the D3DVIEWPORT9 vp for this target.
CEGUI::Direct3D9RenderTarget::setArea
void setArea(const Rectf &area)
Set the area for this RenderTarget. The exact action this function will take depends upon what the co...
CEGUI::Direct3D9RenderTarget::getArea
const Rectf & getArea() const
Return the area defined for this RenderTarget.
CEGUI::Direct3D9RenderTarget::Direct3D9RenderTarget
Direct3D9RenderTarget(Direct3D9Renderer &owner)
Constructor.
CEGUI::Rect< float >
CEGUI::Direct3D9Renderer
Renderer class to interface with Direct3D 9.
Definition: RendererModules/Direct3D9/Renderer.h:65
CEGUI::Direct3D9RenderTarget::draw
void draw(const GeometryBuffer &buffer)
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents.