Crazy Eddie's GUI System
0.8.7
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27 #ifndef _CEGUIIrrlichtGeometryBuffer_h_
28 #define _CEGUIIrrlichtGeometryBuffer_h_
30 #include "CEGUI/RendererModules/Irrlicht/RendererDef.h"
31 #include "CEGUI/GeometryBuffer.h"
32 #include "CEGUI/Rect.h"
33 #include "CEGUI/Vector.h"
38 # pragma warning(push)
39 # pragma warning(disable : 4251)
45 class IrrlichtTexture;
79 bool isClippingActive()
const;
86 void setupClipping()
const;
87 void cleanupClipping()
const;
92 irr::video::ITexture* texture;
144 #if defined(_MSC_VER)
145 # pragma warning(pop)
148 #endif // end of guard _CEGUIIrrlichtGeometryBuffer_h_
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:44
void appendGeometry(const Vertex *const vbuff, uint vertex_count)
Append a number of vertices from an array to the GeometryBuffer.
IrrlichtTexture * d_activeTexture
Texture that is set as active.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:100
IndexList d_indices
container where added geometry indices are stored.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:130
irr::core::vector3d< irr::f32 > d_translation
translation vector
Definition: RendererModules/Irrlicht/GeometryBuffer.h:108
type to track info for per-texture sub batches of geometry
Definition: RendererModules/Irrlicht/GeometryBuffer.h:91
void setPivot(const Vector3f &p)
Set the pivot point to be used when applying the rotations.
const irr::core::matrix4 & getMatrix() const
return the transformation matrix used for this buffer.
Texture * getActiveTexture() const
Return a pointer to the currently active Texture object. This may return 0 if no texture is set.
const float d_xViewDir
a coefficient used to handle OpenGL / D3D projection variations.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:132
void reset()
Clear all buffered data and reset the GeometryBuffer to the default state.
irr::core::matrix4 d_matrix
model matrix cache
Definition: RendererModules/Irrlicht/GeometryBuffer.h:116
RenderEffect * getRenderEffect()
Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.
VertexList d_vertices
container where added geometry vertices are stored.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:128
irr::core::rect< irr::s32 > d_savedViewport
viewport that was set prior to us initialising clipping
Definition: RendererModules/Irrlicht/GeometryBuffer.h:136
void updateMatrix() const
update cached matrix
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/Irrlicht/GeometryBuffer.h:126
void setBlendMode(const BlendMode mode)
Set the blend mode option to use when rendering this GeometryBuffer.
irr::video::SMaterial d_material
material used with the texture for rendering.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:102
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:69
void setClippingActive(const bool active)
Set whether clipping will be active for subsequently added vertices.
IrrlichtGeometryBuffer(irr::video::IVideoDriver &driver)
constructor
void setClippingRegion(const Rectf ®ion)
Set the clipping region to be used when rendering this buffer.
std::vector< irr::video::S3DVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Irrlicht/GeometryBuffer.h:122
uint getVertexCount() const
Return the total number of vertices currently held by this GeometryBuffer object.
irr::core::matrix4 d_savedProjection
projection transform that was set priot to us initialising clipping
Definition: RendererModules/Irrlicht/GeometryBuffer.h:138
const irr::video::SMaterial & getMaterial() const
return reference to the Irrlicht material used with this GeometryBuffer.
void draw() const
Draw the geometry buffered within this GeometryBuffer object.
void appendVertex(const Vertex &vertex)
Append a single vertex to the buffer.
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:42
const float d_texelOffset
an offset applied to geometry to get correct texel to pixel mapping.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:134
irr::video::IVideoDriver & d_driver
Irrlicht video driver we're to use.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:98
uint getBatchCount() const
Return the number of batches of geometry that this GeometryBuffer has split the vertices into.
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/Irrlicht/GeometryBuffer.h:104
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:120
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:54
std::vector< irr::u16 > IndexList
type of container used for indexes
Definition: RendererModules/Irrlicht/GeometryBuffer.h:124
BlendMode
Enumerated type that contains the valid options that specify the type of blending that is to be perfo...
Definition: Renderer.h:62
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Irrlicht/GeometryBuffer.h:118
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/Irrlicht/GeometryBuffer.h:106
void setActiveTexture(Texture *texture)
Set the active texture to be used with all subsequently added vertices.
Implementation of the CEGUI::Texture class for the Irrlicht engine.
Definition: RendererModules/Irrlicht/Texture.h:50
irr::video::SMaterial & getMaterial()
return reference to the Irrlicht material used with this GeometryBuffer.
void setRenderEffect(RenderEffect *effect)
Set the RenderEffect to be used by this GeometryBuffer.
GeometryBuffer implementation for the Irrlicht engine.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:49
void setTranslation(const Vector3f &v)
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/Irrlicht/GeometryBuffer.h:114
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition: RenderEffect.h:42
void setRotation(const Quaternion &r)
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.
irr::core::quaternion d_rotation
rotation quaternion
Definition: RendererModules/Irrlicht/GeometryBuffer.h:110
irr::core::vector3d< irr::f32 > d_pivot
pivot point for rotation
Definition: RendererModules/Irrlicht/GeometryBuffer.h:112