Crazy Eddie's GUI System
0.8.7
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27 #ifndef _CEGUIDirect3D10Renderer_h_
28 #define _CEGUIDirect3D10Renderer_h_
30 #include "../../Renderer.h"
31 #include "../../Size.h"
32 #include "../../Vector.h"
36 #if (defined( __WIN32__ ) || defined( _WIN32 )) && !defined(CEGUI_STATIC)
37 # ifdef CEGUIDIRECT3D10RENDERER_EXPORTS
38 # define D3D10_GUIRENDERER_API __declspec(dllexport)
40 # define D3D10_GUIRENDERER_API __declspec(dllimport)
43 # define D3D10_GUIRENDERER_API
47 # pragma warning(push)
48 # pragma warning(disable : 4251)
54 struct ID3D10EffectTechnique;
55 struct ID3D10InputLayout;
56 struct ID3D10EffectShaderResourceVariable;
57 struct ID3D10EffectMatrixVariable;
58 struct ID3D10ShaderResourceView;
64 class Direct3D10GeometryBuffer;
65 class Direct3D10Texture;
92 const int abi = CEGUI_VERSION_ABI);
116 const int abi = CEGUI_VERSION_ABI);
167 const String& resourceGroup);
245 #if defined(_MSC_VER)
246 # pragma warning(pop)
249 #endif // end of guard _CEGUIDirect3D10Renderer_h_
ID3D10EffectTechnique * d_premultipliedUnclippedTechnique
Rendering technique that supplies BM_RTT_PREMULTIPLIED type rendering.
Definition: RendererModules/Direct3D10/Renderer.h:231
std::vector< TextureTarget * > TextureTargetList
container type used to hold TextureTargets we create.
Definition: RendererModules/Direct3D10/Renderer.h:210
ID3D10EffectShaderResourceVariable * d_boundTextureVariable
Variable to access current texture (actually shader resource view)
Definition: RendererModules/Direct3D10/Renderer.h:235
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:44
Vector2f d_displayDPI
What the renderer considers to be the current display DPI resolution.
Definition: RendererModules/Direct3D10/Renderer.h:206
ID3D10EffectTechnique * d_normalUnclippedTechnique
Rendering technique that supplies BM_NORMAL type rendering.
Definition: RendererModules/Direct3D10/Renderer.h:227
TextureTargetList d_textureTargets
Container used to track texture targets.
Definition: RendererModules/Direct3D10/Renderer.h:212
Texture & createTexture(const String &name)
Create a 'null' Texture object.
void throwIfNameExists(const String &name) const
helper to throw exception if name is already used.
void destroyAllTextures()
Destroy all Texture objects created by this Renderer.
void destroyAllTextureTargets()
Destory all TextureTarget objects created by this Renderer.
static Direct3D10Renderer & create(ID3D10Device *device, const int abi=CEGUI_VERSION_ABI)
Create an Direct3D10Renderer object.
Functor that can be used as comparator in a std::map with String keys. It's faster than using the def...
Definition: String.h:5580
void destroyAllGeometryBuffers()
Destroy all GeometryBuffer objects created by this Renderer.
std::vector< Direct3D10GeometryBuffer * > GeometryBufferList
container type used to hold GeometryBuffers we create.
Definition: RendererModules/Direct3D10/Renderer.h:214
static String d_rendererID
String holding the renderer identification text.
Definition: RendererModules/Direct3D10/Renderer.h:200
GeometryBuffer & createGeometryBuffer()
Create a new GeometryBuffer and return a reference to it. You should remove the GeometryBuffer from a...
TextureMap d_textures
Container used to track textures.
Definition: RendererModules/Direct3D10/Renderer.h:221
uint getMaxTextureSize() const
Return the pixel size of the maximum supported texture.
std::map< String, Direct3D10Texture *, StringFastLessCompare CEGUI_MAP_ALLOC(String, Direct3D10Texture *)> TextureMap
container type used to hold Textures we create.
Definition: RendererModules/Direct3D10/Renderer.h:219
Sizef getViewportSize()
return size of the D3D device viewport.
Direct3D10Renderer(ID3D10Device *device)
constructor
ID3D10Device * d_device
The D3D device we're using to render with.
Definition: RendererModules/Direct3D10/Renderer.h:202
void destroyTexture(Texture &texture)
Destroy a Texture object that was previously created by calling the createTexture functions.
Texture implementation for the Direct3D10Renderer.
Definition: RendererModules/Direct3D10/Texture.h:50
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
~Direct3D10Renderer()
destructor.
static Direct3D10Renderer & bootstrapSystem(ID3D10Device *device, const int abi=CEGUI_VERSION_ABI)
Convenience function that creates the required objects to initialise the CEGUI system.
ID3D10EffectTechnique * d_premultipliedClippedTechnique
Rendering technique that supplies scissor clipped BM_RTT_PREMULTIPLIED type rendering.
Definition: RendererModules/Direct3D10/Renderer.h:229
static void destroySystem()
Convenience function to cleanup the CEGUI system and related objects that were created by calling the...
Texture & createTexture(const String &name, const String &filename, const String &resourceGroup)
Create a Texture object using the given image file.
GeometryBufferList d_geometryBuffers
Container used to track geometry buffers.
Definition: RendererModules/Direct3D10/Renderer.h:216
void setDisplaySize(const Sizef &sz)
Set the size of the display or host window in pixels for this Renderer object.
bool isTexCoordSystemFlipped() const
Returns if the texture coordinate system is vertically flipped or not. The original of a texture coor...
Definition: RendererModules/Direct3D10/Renderer.h:142
static void logTextureCreation(const String &name)
helper to safely log the creation of a named texture
static void destroy(Direct3D10Renderer &renderer)
Destroy an Direct3D10Renderer object.
bool isTextureDefined(const String &name) const
Return whether a texture with the given name exists.
ID3D10EffectMatrixVariable * d_projectionMatrixVariable
Variable to access projection matrix used in geometry transformation.
Definition: RendererModules/Direct3D10/Renderer.h:239
void bindTechniquePass(const BlendMode mode, const bool clipped)
low-level function that binds the technique pass ready for use
void setCurrentTextureShaderResource(ID3D10ShaderResourceView *srv)
low-level function to set the texture shader resource view to be used.
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:54
void destroyGeometryBuffer(const GeometryBuffer &buffer)
Destroy a GeometryBuffer that was returned when calling the createGeometryBuffer function....
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D10/Renderer.h:69
const String & getIdentifierString() const
Return identification string for the renderer module.
void setProjectionMatrix(D3DXMATRIX &matrix)
low-level function to set the projection matrix to be used.
static void logTextureDestruction(const String &name)
helper to safely log the destruction of a named texture
BlendMode
Enumerated type that contains the valid options that specify the type of blending that is to be perfo...
Definition: Renderer.h:62
RenderTarget * d_defaultTarget
The default RenderTarget.
Definition: RendererModules/Direct3D10/Renderer.h:208
void setWorldMatrix(D3DXMATRIX &matrix)
low-level function to set the world matrix to be used.
const Vector2f & getDisplayDPI() const
Return the resolution of the display or host window in dots per inch.
ID3D10EffectTechnique * d_normalClippedTechnique
Rendering technique that supplies scissor clipped BM_NORMAL type rendering.
Definition: RendererModules/Direct3D10/Renderer.h:225
Defines interface to some surface that can be rendered to. Concrete instances of objects that impleme...
Definition: RenderTarget.h:60
void destroyTexture(const String &name)
Destroy a Texture object that was previously created by calling the createTexture functions.
ID3D10Device & getDirect3DDevice() const
return the ID3D10Device used by this renderer object.
Specialisation of RenderTarget interface that should be used as the base class for RenderTargets that...
Definition: TextureTarget.h:41
String class used within the GUI system.
Definition: String.h:64
void endRendering()
Perform any operations required to finalise rendering.
const Sizef & getDisplaySize() const
Return the size of the display or host window in pixels.
Abstract class defining the basic required interface for Renderer objects.
Definition: Renderer.h:84
Texture & getTexture(const String &name) const
Return a Texture object that was previously created by calling the createTexture functions.
Sizef d_displaySize
What the renderer considers to be the current display size.
Definition: RendererModules/Direct3D10/Renderer.h:204
TextureTarget * createTextureTarget()
Create a TextureTarget that can be used to cache imagery; this is a RenderTarget that does not lose i...
Texture & createTexture(const String &name, const Sizef &size)
Create a Texture object with the given pixel dimensions as specified by size.
ID3D10Effect * d_effect
Effect (shader) used when rendering.
Definition: RendererModules/Direct3D10/Renderer.h:223
void beginRendering()
Perform any operations required to put the system into a state ready for rendering operations to begi...
RenderTarget & getDefaultRenderTarget()
Returns the default RenderTarget object. The default render target is is typically one that targets t...
ID3D10EffectMatrixVariable * d_worldMatrixVariable
Variable to access world matrix used in geometry transformation.
Definition: RendererModules/Direct3D10/Renderer.h:237
void destroyTextureTarget(TextureTarget *target)
Function that cleans up TextureTarget objects created with the createTextureTarget function.
ID3D10InputLayout * d_inputLayout
D3D10 input layout describing the vertex format we use.
Definition: RendererModules/Direct3D10/Renderer.h:233