Crazy Eddie's GUI System
0.8.7
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26 #ifndef _CEGUIDirect3D11GeometryBuffer_h_
27 #define _CEGUIDirect3D11GeometryBuffer_h_
29 #include "../../GeometryBuffer.h"
30 #include "CEGUI/RendererModules/Direct3D11/Renderer.h"
31 #include "../../Rect.h"
32 #include "../../Quaternion.h"
37 # pragma warning(push)
38 # pragma warning(disable : 4251)
44 class Direct3D11Texture;
75 bool isClippingActive()
const;
101 const ID3D11ShaderResourceView* texture;
147 #if defined(_MSC_VER)
148 # pragma warning(pop)
151 #endif // end of guard _CEGUIDirect3D11GeometryBuffer_h_
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:44
Definition: RendererModules/Direct3D11/Renderer.h:67
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/Direct3D11/GeometryBuffer.h:121
~Direct3D11GeometryBuffer()
Destructor.
Texture * getActiveTexture() const
Return a pointer to the currently active Texture object. This may return 0 if no texture is set.
void setClippingRegion(const Rectf ®ion)
Set the clipping region to be used when rendering this buffer.
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/Direct3D11/GeometryBuffer.h:135
Quaternion d_rotation
rotation vector
Definition: RendererModules/Direct3D11/GeometryBuffer.h:133
FLOAT x
The transformed position for the vertex.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:91
internal Vertex structure used for Direct3D based geometry.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:89
uint getVertexCount() const
Return the total number of vertices currently held by this GeometryBuffer object.
ID3D11Buffer * d_vertexBuffer
hardware buffer where vertices will be drawn from.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:113
void reset()
Clear all buffered data and reset the GeometryBuffer to the default state.
std::vector< D3DVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:123
RenderEffect * getRenderEffect()
Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.
void setRotation(const Quaternion &r)
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:125
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:69
void setRenderEffect(RenderEffect *effect)
Set the RenderEffect to be used by this GeometryBuffer.
DWORD diffuse
colour of the vertex.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:93
void cleanupVertexBuffer() const
cleanup the hardware vertex buffer.
void setTranslation(const Vector3f &v)
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.
void syncHardwareBuffer() const
Synchronise data in the hardware buffer with what's been added.
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:137
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:42
void appendGeometry(const Vertex *const vbuff, uint vertex_count)
Append a number of vertices from an array to the GeometryBuffer.
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/Direct3D11/GeometryBuffer.h:129
D3DXMATRIX d_matrix
model matrix cache
Definition: RendererModules/Direct3D11/GeometryBuffer.h:139
void updateMatrix() const
update cached matrix
void allocateVertexBuffer(const size_t count) const
allocate the hardware vertex buffer large enough for count vertices.
Vector3f d_translation
translation vector
Definition: RendererModules/Direct3D11/GeometryBuffer.h:131
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/Direct3D11/GeometryBuffer.h:127
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:54
Direct3D11GeometryBuffer(Direct3D11Renderer &owner)
Constructor.
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D11/Renderer.h:83
bool d_bufferSynched
whether the h/w buffer is in sync with the added geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:117
void appendVertex(const Vertex &vertex)
Append a single vertex to the buffer.
void draw() const
Draw the geometry buffered within this GeometryBuffer object.
IDevice11 & d_device
The D3D Device.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:109
const D3DXMATRIX * getMatrix() const
return pointer to D3DXMATRIX used by this GeometryBuffer
float tu
texture coordinates.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:95
uint getBatchCount() const
Return the number of batches of geometry that this GeometryBuffer has split the vertices into.
void setActiveTexture(Texture *texture)
Set the active texture to be used with all subsequently added vertices.
type to track info for per-texture sub batches of geometry
Definition: RendererModules/Direct3D11/GeometryBuffer.h:100
Texture implementation for the Direct3D11Renderer.
Definition: RendererModules/Direct3D11/Texture.h:50
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:119
Implementation of CEGUI::GeometryBuffer for the Direct3D 10 API.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:48
Direct3D11Texture * d_activeTexture
last texture that was set as active
Definition: RendererModules/Direct3D11/GeometryBuffer.h:111
void setClippingActive(const bool active)
Set whether clipping will be active for subsequently added vertices.
void setPivot(const Vector3f &p)
Set the pivot point to be used when applying the rotations.
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition: RenderEffect.h:42
UINT d_bufferSize
Size of the currently allocated vertex buffer.
Definition: RendererModules/Direct3D11/GeometryBuffer.h:115
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Direct3D11/GeometryBuffer.h:141