Crazy Eddie's GUI System
0.8.7
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27 #ifndef _CEGUILinkedEvent_h_
28 #define _CEGUILinkedEvent_h_
30 #include "CEGUI/Event.h"
34 # pragma warning(push)
35 # pragma warning(disable : 4251)
100 # pragma warning(pop)
103 #endif // end of guard _CEGUILinkedEvent_h_
const EventSet * d_owner
reference to the event set that we added ourself to
Definition: LinkedEvent.h:94
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Interface providing event signaling and handling.
Definition: EventSet.h:167
LinkedEvent(const String &event_name, EventSet *target_event_set)
Constructor.
LinkedEvent is an Event subclass that provides a mechanism to link or chain Events together,...
Definition: LinkedEvent.h:54
void addLinkedTarget(Event &link_target)
Add a link target for this event. A link target is an event that will trigger this event.
Defines an 'event' which can be subscribed to by interested parties.
Definition: Event.h:59
String class used within the GUI system.
Definition: String.h:64
LinkedConnections d_connections
collection of connection to the linked Events.
Definition: LinkedEvent.h:92
Base class used as the argument to all subscribers Event object.
Definition: EventArgs.h:51