Crazy Eddie's GUI System
0.8.7
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27 #ifndef _CEGUISystemKeys_h_
28 #define _CEGUISystemKeys_h_
30 #include "CEGUI/InputEvent.h"
55 bool isPressed(SystemKey key)
const;
66 static SystemKey mouseButtonToSystemKey(
MouseButton button);
67 static SystemKey keyCodeToSystemKey(Key::Scan key);
70 void updatePressedStateForKey(Key::Scan key,
bool state);
71 void updateSystemKeyState(SystemKey syskey);
void mouseButtonReleased(MouseButton button)
notify that the given mouse button was released.
void mouseButtonPressed(MouseButton button)
notify that the given mouse button was pressed.
void keyPressed(Key::Scan key)
notify that the given key was presed
@ RightMouse
The right mouse button.
Definition: InputEvent.h:235
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
@ MiddleMouse
The middle mouse button.
Definition: InputEvent.h:238
@ Alt
Either alt key.
Definition: InputEvent.h:241
Definition: SystemKeys.h:35
@ X2Mouse
The second 'extra' mouse button.
Definition: InputEvent.h:240
@ Shift
Either shift key.
Definition: InputEvent.h:236
@ X1Mouse
The first 'extra' mouse button.
Definition: InputEvent.h:239
@ LeftMouse
The left mouse button.
Definition: InputEvent.h:234
void keyReleased(Key::Scan key)
notify that the given key was released.
@ Control
Either control key.
Definition: InputEvent.h:237
MouseButton
Enumeration of mouse buttons.
Definition: InputEvent.h:210