Crazy Eddie's GUI System
0.8.7
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27 #ifndef _CEGUINullGeometryBuffer_h_
28 #define _CEGUINullGeometryBuffer_h_
30 #include "../../GeometryBuffer.h"
31 #include "CEGUI/RendererModules/Null/Renderer.h"
32 #include "../../Rect.h"
33 #include "../../Colour.h"
34 #include "../../Vertex.h"
35 #include "../../Quaternion.h"
41 # pragma warning(push)
42 # pragma warning(disable : 4251)
73 bool isClippingActive()
const;
100 # pragma warning(pop)
103 #endif // end of guard _CEGUINullGeometryBuffer_h_
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:44
NullTexture * d_activeTexture
Texture that is set as active.
Definition: RendererModules/Null/GeometryBuffer.h:77
Implementation of the CEGUI::Texture class for no particular engine.
Definition: RendererModules/Null/Texture.h:43
void draw() const
Draw the geometry buffered within this GeometryBuffer object.
std::vector< Vertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Null/GeometryBuffer.h:91
void setRotation(const Quaternion &r)
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/Null/GeometryBuffer.h:87
uint getBatchCount() const
Return the number of batches of geometry that this GeometryBuffer has split the vertices into.
uint getVertexCount() const
Return the total number of vertices currently held by this GeometryBuffer object.
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/Null/GeometryBuffer.h:89
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:69
Vector3f d_translation
translation vector
Definition: RendererModules/Null/GeometryBuffer.h:83
void appendVertex(const Vertex &vertex)
Append a single vertex to the buffer.
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/Null/GeometryBuffer.h:93
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:42
void setClippingActive(const bool active)
Set whether clipping will be active for subsequently added vertices.
void appendGeometry(const Vertex *const vbuff, uint vertex_count)
Append a number of vertices from an array to the GeometryBuffer.
RenderEffect * getRenderEffect()
Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.
Implementation of CEGUI::GeometryBuffer for the Null engine.
Definition: RendererModules/Null/GeometryBuffer.h:50
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:54
void setClippingRegion(const Rectf ®ion)
Set the clipping region to be used when rendering this buffer.
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/Null/GeometryBuffer.h:81
void reset()
Clear all buffered data and reset the GeometryBuffer to the default state.
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/Null/GeometryBuffer.h:79
void setPivot(const Vector3f &p)
Set the pivot point to be used when applying the rotations.
virtual ~NullGeometryBuffer()
Destructor.
Texture * getActiveTexture() const
Return a pointer to the currently active Texture object. This may return 0 if no texture is set.
NullGeometryBuffer()
Constructor.
Quaternion d_rotation
rotation quaternion
Definition: RendererModules/Null/GeometryBuffer.h:85
void setTranslation(const Vector3f &v)
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.
void setRenderEffect(RenderEffect *effect)
Set the RenderEffect to be used by this GeometryBuffer.
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition: RenderEffect.h:42
void setActiveTexture(Texture *texture)
Set the active texture to be used with all subsequently added vertices.