Crazy Eddie's GUI System
0.8.7
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27 #ifndef _CEGUIOgreGeometryBuffer_h_
28 #define _CEGUIOgreGeometryBuffer_h_
30 #include "CEGUI/GeometryBuffer.h"
31 #include "CEGUI/RendererModules/Ogre/Renderer.h"
32 #include "CEGUI/Rect.h"
33 #include "CEGUI/Quaternion.h"
35 #include <OgreMatrix4.h>
36 #include <OgreColourValue.h>
37 #include <OgreRenderOperation.h>
38 #include <OgreTexture.h>
43 #ifdef CEGUI_USE_OGRE_HLMS
44 #include <OgreRenderable.h>
84 bool isClippingActive()
const;
107 Ogre::TexturePtr texture;
136 #ifdef CEGUI_USE_OGRE_HLMS
137 mutable Ogre::v1::RenderOperation d_renderOp;
140 mutable Ogre::v1::HardwareVertexBufferSharedPtr d_hwBuffer;
142 mutable Ogre::RenderOperation d_renderOp;
162 #endif // end of guard _CEGUIOgreGeometryBuffer_h_
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:44
const Ogre::Matrix4 & getMatrix() const
return the transformation matrix used for this buffer.
virtual void setRenderEffect(RenderEffect *effect)
Set the RenderEffect to be used by this GeometryBuffer.
bool d_clippingActive
whether clipping will be active for the current batch
Definition: RendererModules/Ogre/GeometryBuffer.h:121
virtual void draw() const
Draw the geometry buffered within this GeometryBuffer object.
void syncHardwareBuffer() const
Synchronise data in the hardware buffer with what's been added.
virtual void setClippingRegion(const Rectf ®ion)
Set the clipping region to be used when rendering this buffer.
CEGUI::Renderer implementation for the Ogre engine.
Definition: RendererModules/Ogre/Renderer.h:92
vertex structure used internally and also by Ogre.
Definition: RendererModules/Ogre/GeometryBuffer.h:98
virtual uint getBatchCount() const
Return the number of batches of geometry that this GeometryBuffer has split the vertices into.
std::vector< BatchInfo > BatchList
type of container that tracks BatchInfos.
Definition: RendererModules/Ogre/GeometryBuffer.h:150
OgreTexture * d_activeTexture
Texture that is set as active.
Definition: RendererModules/Ogre/GeometryBuffer.h:117
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Class to represent rotation, avoids Gimbal lock.
Definition: Quaternion.h:69
void initialiseTextureStates() const
set up texture related states
virtual void appendGeometry(const Vertex *const vbuff, uint vertex_count)
Append a number of vertices from an array to the GeometryBuffer.
void setClippingActive(const bool active)
Set whether clipping will be active for subsequently added vertices.
virtual Texture * getActiveTexture() const
Return a pointer to the currently active Texture object. This may return 0 if no texture is set.
type to track info for per-texture sub batches of geometry
Definition: RendererModules/Ogre/GeometryBuffer.h:106
void updateMatrix() const
update cached matrix
Ogre::Matrix4 d_matrix
model matrix cache
Definition: RendererModules/Ogre/GeometryBuffer.h:133
virtual uint getVertexCount() const
Return the total number of vertices currently held by this GeometryBuffer object.
VertexList d_vertices
container where added geometry is stored.
Definition: RendererModules/Ogre/GeometryBuffer.h:156
structure that is used to hold details of a single vertex in 3D space.
Definition: Vertex.h:42
virtual void setPivot(const Vector3f &p)
Set the pivot point to be used when applying the rotations.
RenderEffect * d_effect
RenderEffect that will be used by the GeometryBuffer.
Definition: RendererModules/Ogre/GeometryBuffer.h:129
virtual void setActiveTexture(Texture *texture)
Set the active texture to be used with all subsequently added vertices.
Abstract base class specifying the required interface for Texture objects.
Definition: Texture.h:54
Rectf d_clipRect
rectangular clip region
Definition: RendererModules/Ogre/GeometryBuffer.h:119
virtual ~OgreGeometryBuffer()
Destructor.
virtual void reset()
Clear all buffered data and reset the GeometryBuffer to the default state.
std::vector< OgreVertex > VertexList
type of container used to queue the geometry
Definition: RendererModules/Ogre/GeometryBuffer.h:154
BatchList d_batches
list of texture batches added to the geometry buffer
Definition: RendererModules/Ogre/GeometryBuffer.h:152
virtual void setRotation(const Quaternion &r)
Set the rotations to be applied to the geometry in the buffer when it is subsequently rendered.
Ogre::RenderSystem & d_renderSystem
Ogre render system we're to use.
Definition: RendererModules/Ogre/GeometryBuffer.h:115
Vector2f d_texelOffset
offset to be applied to all geometry
Definition: RendererModules/Ogre/GeometryBuffer.h:131
virtual RenderEffect * getRenderEffect()
Return the RenderEffect object that is assigned to this GeometryBuffer or 0 if none.
OgreRenderer & d_owner
Renderer object that owns this GeometryBuffer.
Definition: RendererModules/Ogre/GeometryBuffer.h:113
OgreGeometryBuffer(OgreRenderer &owner, Ogre::RenderSystem &rs)
Constructor.
Quaternion d_rotation
rotation quaternion
Definition: RendererModules/Ogre/GeometryBuffer.h:125
Vector3f d_translation
translation vector
Definition: RendererModules/Ogre/GeometryBuffer.h:123
Vector3f d_pivot
pivot point for rotation
Definition: RendererModules/Ogre/GeometryBuffer.h:127
Class representing colour values within the system.
Definition: Colour.h:46
virtual void appendVertex(const Vertex &vertex)
Append a single vertex to the buffer.
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Ogre/GeometryBuffer.h:135
Interface for objects that hook into RenderingWindow to affect the rendering process,...
Definition: RenderEffect.h:42
Ogre::RGBA colourToOgre(const Colour &col) const
convert CEGUI::colour into something Ogre can use
virtual void setTranslation(const Vector3f &v)
Set the translation to be applied to the geometry in the buffer when it is subsequently rendered.
Implementation of CEGUI::GeometryBuffer for the Ogre engine.
Definition: RendererModules/Ogre/GeometryBuffer.h:58
Implementation of the CEGUI::Texture class for the Ogre engine.
Definition: RendererModules/Ogre/Texture.h:39
Ogre::HardwareVertexBufferSharedPtr d_hwBuffer
H/W buffer where the vertices are rendered from.
Definition: RendererModules/Ogre/GeometryBuffer.h:145