Crazy Eddie's GUI System
0.8.7
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26 #ifndef _CEGUIDirect3D10ViewportTarget_h_
27 #define _CEGUIDirect3D10ViewportTarget_h_
29 #include "CEGUI/RendererModules/Direct3D11/RenderTarget.h"
63 #endif // end of guard _CEGUIDirect3D10ViewportTarget_h_
Direct3D11ViewportTarget(Direct3D11Renderer &owner)
Construct a default Direct3D10ViewportTarget that uses the current Direct3D10 viewport as it's initia...
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.
Definition: RendererModules/Direct3D11/RenderTarget.h:46
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1
Direct3D10 based RenderTarget that represents the screen or a portion of it.
Definition: Direct3D11/ViewportTarget.h:36
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Direct3D11ViewportTarget(Direct3D11Renderer &owner, const Rectf &area)
Construct a Direct3D10ViewportTarget that uses the specified Rect as it's initial area.
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D11/Renderer.h:83