27 #ifndef _CEGUIIrrlichtRenderTarget_h_
28 #define _CEGUIIrrlichtRenderTarget_h_
30 #include "CEGUI/RendererModules/Irrlicht/RendererDef.h"
31 #include "../../RenderTarget.h"
32 #include "../../Rect.h"
37 # pragma warning(push)
38 # pragma warning(disable : 4251)
44 class IrrlichtRenderer;
47 template <
typename T = RenderTarget>
53 irr::video::IVideoDriver& driver);
Abstract class defining the interface for objects that buffer geometry for later rendering.
Definition: GeometryBuffer.h:44
Intermediate RenderTarget implementing common parts for Irrlicht engine.
Definition: RendererModules/Irrlicht/RenderTarget.h:49
bool d_matrixValid
true when d_matrix is valid and up to date
Definition: RendererModules/Irrlicht/RenderTarget.h:79
Rectf d_area
holds defined area for the RenderTarget
Definition: RendererModules/Irrlicht/RenderTarget.h:75
void updateMatrix() const
helper that initialises the cached matrix
IrrlichtRenderTarget(IrrlichtRenderer &owner, irr::video::IVideoDriver &driver)
Constructor.
void draw(const GeometryBuffer &buffer)
Draw geometry from the given GeometryBuffer onto the surface that this RenderTarget represents.
void setArea(const Rectf &area)
Set the area for this RenderTarget. The exact action this function will take depends upon what the co...
virtual ~IrrlichtRenderTarget()
Destructor.
void deactivate()
Deactivate the render target after having completed rendering.
void activate()
Activate the render target and put it in a state ready to be drawn to.
IrrlichtRenderer & d_owner
IrrlichtRenderer object that owns this RenderTarget.
Definition: RendererModules/Irrlicht/RenderTarget.h:71
const float d_xViewDir
a coefficient used to handle OpenGL / D3D projection variations.
Definition: RendererModules/Irrlicht/RenderTarget.h:83
void draw(const RenderQueue &queue)
Draw geometry from the given RenderQueue onto the surface that this RenderTarget represents.
irr::video::IVideoDriver & d_driver
Irrlicht video driver we are using.
Definition: RendererModules/Irrlicht/RenderTarget.h:73
irr::core::matrix4 d_matrix
projection / view matrix cache
Definition: RendererModules/Irrlicht/RenderTarget.h:77
const Rectf & getArea() const
Return the area defined for this RenderTarget.
float d_viewDistance
tracks viewing distance (this is set up at the same time as d_matrix)
Definition: RendererModules/Irrlicht/RenderTarget.h:81
void unprojectPoint(const GeometryBuffer &buff, const Vector2f &p_in, Vector2f &p_out) const
Take point p_in unproject it and put the result in p_out. Resulting point is local to GeometryBuffer ...
CEGUI::Renderer implementation for the Irrlicht engine.
Definition: RendererModules/Irrlicht/Renderer.h:72
Class that represents a queue of GeometryBuffer objects to be rendered.
Definition: RenderQueue.h:54
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1