Crazy Eddie's GUI System  0.8.7
Direct3D11/ViewportTarget.h
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2  created: Wed May 5 2010
3 *************************************************************************/
4 /***************************************************************************
5  * Copyright (C) 2004 - 2011 Paul D Turner & The CEGUI Development Team
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26 #ifndef _CEGUIDirect3D10ViewportTarget_h_
27 #define _CEGUIDirect3D10ViewportTarget_h_
28 
29 #include "CEGUI/RendererModules/Direct3D11/RenderTarget.h"
30 
31 // Start of CEGUI namespace section
32 namespace CEGUI
33 {
35 class D3D11_GUIRENDERER_API Direct3D11ViewportTarget : public Direct3D11RenderTarget<>
36 {
37 public:
44 
55 
56  // implementations of RenderTarget interface
57  bool isImageryCache() const;
58 };
59 
60 
61 } // End of CEGUI namespace section
62 
63 #endif // end of guard _CEGUIDirect3D10ViewportTarget_h_
Implementation of an ntermediate RenderTarget for the Direct3D 10 API.
Definition: RendererModules/Direct3D11/RenderTarget.h:46
Renderer implementation using Direct3D 10.
Definition: RendererModules/Direct3D11/Renderer.h:83
Direct3D10 based RenderTarget that represents the screen or a portion of it.
Definition: Direct3D11/ViewportTarget.h:36
Direct3D11ViewportTarget(Direct3D11Renderer &owner, const Rectf &area)
Construct a Direct3D10ViewportTarget that uses the specified Rect as it's initial area.
Direct3D11ViewportTarget(Direct3D11Renderer &owner)
Construct a default Direct3D10ViewportTarget that uses the current Direct3D10 viewport as it's initia...
bool isImageryCache() const
Return whether the RenderTarget is an implementation that caches actual rendered imagery.
Main namespace for Crazy Eddie's GUI Library.
Definition: arch_overview.dox:1