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17 #ifndef SDF_CYLINDER_HH_
18 #define SDF_CYLINDER_HH_
20 #include <ignition/math/Cylinder.hh>
23 #include <sdf/sdf_config.h>
28 inline namespace SDF_VERSION_NAMESPACE {
32 class CylinderPrivate;
94 public:
const ignition::math::Cylinderd &
Shape()
const;
98 public: ignition::math::Cylinderd &
Shape();
101 private: CylinderPrivate *dataPtr;
virtual ~Cylinder()
Destructor.
double Length() const
Get the cylinder's length in meters.
double Radius() const
Get the cylinder's radius in meters.
Cylinder & operator=(const Cylinder &_cylinder)
Assignment operator.
Cylinder(Cylinder &&_cylinder) noexcept
Move constructor.
void SetLength(const double _length)
Set the cylinder's length in meters.
namespace for Simulation Description Format parser
Definition: Actor.hh:33
Cylinder represents a cylinder shape, and is usually accessed through a Geometry.
Definition: Cylinder.hh:37
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
#define SDFORMAT_VISIBLE
Definition: system_util.hh:48
Cylinder & operator=(Cylinder &&_cylinder)
Move assignment operator.
ignition::math::Cylinderd & Shape()
Get a mutable Ignition Math representation of this Cylinder.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
void SetRadius(const double _radius)
Set the cylinder's radius in meters.
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
Errors Load(ElementPtr _sdf)
Load the cylinder geometry based on a element pointer.
Cylinder(const Cylinder &_cylinder)
Copy constructor.
const ignition::math::Cylinderd & Shape() const
Get the Ignition Math representation of this Cylinder.