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20 #include <ignition/math/Color.hh>
24 #include "sdf/sdf_config.h"
30 inline namespace SDF_VERSION_NAMESPACE {
72 public: ignition::math::Color
Ambient()
const;
76 public:
void SetAmbient(
const ignition::math::Color &_ambient);
92 public:
void SetGrid(
const bool _enabled);
117 private: ScenePrivate *dataPtr =
nullptr;
void SetAmbient(const ignition::math::Color &_ambient)
Set the ambient color of the scene.
void SetGrid(const bool _enabled)
Set whether the grid should be enabled.
namespace for Simulation Description Format parser
Definition: Actor.hh:33
bool OriginVisual() const
Get whether origin visual is enabled.
ignition::math::Color Background() const
Get the background color of the scene.
ignition::math::Color Ambient() const
Get the ambient color of the scene.
Scene(const Scene &_scene)
Copy constructor.
bool Shadows() const
Get whether shadows are enabled.
std::vector< Error > Errors
A vector of Error.
Definition: Types.hh:89
#define SDFORMAT_VISIBLE
Definition: system_util.hh:48
Errors Load(ElementPtr _sdf)
Load the scene based on a element pointer.
void SetShadows(const bool _shadows)
Set whether shadows should be enabled.
Scene(Scene &&_scene) noexcept
Move constructor.
void SetOriginVisual(const bool _enabled)
Set whether the origin visual should be enabled.
std::shared_ptr< Element > ElementPtr
Definition: Element.hh:53
void SetBackground(const ignition::math::Color &_background)
Set the background color of the scene.
Scene()
Default constructor.
sdf::ElementPtr Element() const
Get a pointer to the SDF element that was used during load.
bool Grid() const
Get whether grid is enabled.
Scene & operator=(Scene &&_scene)
Move assignment operator.
Scene & operator=(const Scene &_scene)
Assignment operator.