VTK
vtkOpenGLHardwareSelector.h
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1 /*=========================================================================
2 
3  Program: Visualization Toolkit
4  Module: vtkOpenGLHardwareSelector.h
5 
6  Copyright (c) Ken Martin, Will Schroeder, Bill Lorensen
7  All rights reserved.
8  See Copyright.txt or http://www.kitware.com/Copyright.htm for details.
9 
10  This software is distributed WITHOUT ANY WARRANTY; without even
11  the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
12  PURPOSE. See the above copyright notice for more information.
13 
14 =========================================================================*/
27 #ifndef vtkOpenGLHardwareSelector_h
28 #define vtkOpenGLHardwareSelector_h
29 
30 #include "vtkRenderingOpenGLModule.h" // For export macro
31 #include "vtkHardwareSelector.h"
32 
33 class VTKRENDERINGOPENGL_EXPORT vtkOpenGLHardwareSelector : public vtkHardwareSelector
34 {
35 public:
38  void PrintSelf(ostream& os, vtkIndent indent);
39 
44  virtual void BeginRenderProp()
46 
47  virtual void EndRenderProp()
49 
50 protected:
53 
54  // Called internally before and after each prop is rendered
55  // for device specific configuration/preparation etc.
57  virtual void EndRenderProp(vtkRenderWindow *);
58 
59  // for internal state
60  class vtkInternals;
61  vtkInternals* Internals;
62 
63 private:
64  vtkOpenGLHardwareSelector(const vtkOpenGLHardwareSelector&) VTK_DELETE_FUNCTION;
65  void operator=(const vtkOpenGLHardwareSelector&) VTK_DELETE_FUNCTION;
66 };
67 
68 #endif
manager for OpenGL-based selection.
virtual void BeginRenderProp()
Called by the mapper (vtkHardwareSelectionPolyDataPainter) before and after rendering each prop.
virtual void EndRenderProp()
a simple class to control print indentation
Definition: vtkIndent.h:40
implements the device specific code of vtkOpenGLHardwareSelector.
virtual void BeginRenderProp(vtkRenderWindow *)
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual void EndRenderProp(vtkRenderWindow *)
static vtkOpenGLHardwareSelector * New()
virtual void BeginRenderProp()
Called by the mapper (vtkHardwareSelectionPolyDataPainter) before and after rendering each prop.
virtual ~vtkOpenGLHardwareSelector()
create a window for renderers to draw into