34 #ifndef vtkCompositeZPass_h
35 #define vtkCompositeZPass_h
37 #include "vtkRenderingParallelModule.h"
Merge depth buffers of processes.
virtual void Render(const vtkRenderState *s)
Perform rendering according to a render state s.
vtkMultiProcessController * Controller
static vtkCompositeZPass * New()
vtkShaderProgram2 * Program
virtual void SetController(vtkMultiProcessController *controller)
vtkTextureObject * ZTexture
void ReleaseGraphicsResources(vtkWindow *w)
Release graphics resources and ask components to release their own resources.
bool IsSupported(vtkOpenGLRenderWindow *context)
Is the pass supported by the OpenGL context?
vtkPixelBufferObject * PBO
void CreateProgram(vtkOpenGLRenderWindow *context)
Create program for texture mapping.
vtkCompositeZPass()
Default constructor.
void PrintSelf(ostream &os, vtkIndent indent)
Methods invoked by print to print information about the object including superclasses.
virtual ~vtkCompositeZPass()
Destructor.
a simple class to control print indentation
Multiprocessing communication superclass.
abstracts an OpenGL pixel buffer object.
Perform part of the rendering of a vtkRenderer.
Context in which a vtkRenderPass will render.
abstracts an OpenGL texture object.
window superclass for vtkRenderWindow