0.9.9 API documentation
Modules
Here is a list of all modules:
[detail level 12]
 Core featuresFeatures that implement in C++ the GLSL specification as closely as possible
 Stable extensionsAdditional features not specified by GLSL specification
 Recommended extensionsAdditional features not specified by GLSL specification
 GLM_GTX_associated_min_maxMin and max functions that return associated values not the compared onces
 GLM_GTX_bit
 GLM_GTX_closest_point
 GLM_GTX_color_encodingAllow to perform bit operations on integer values
 GLM_GTX_color_space
 GLM_GTX_color_space_YCoCg
 GLM_GTX_commonProvide functions to increase the compatibility with Cg and HLSL languages
 GLM_GTX_compatibility
 GLM_GTX_component_wise
 GLM_GTX_dual_quaternion
 GLM_GTX_easing
 GLM_GTX_euler_angles
 GLM_GTX_extend
 GLM_GTX_extented_min_max
 GLM_GTX_exterior_productAllow to perform bit operations on integer values
 GLM_GTX_fast_exponential
 GLM_GTX_fast_square_root
 GLM_GTX_fast_trigonometry
 GLM_GTX_functions
 GLM_GTX_gradient_paint
 GLM_GTX_handed_coordinate_space
 GLM_GTX_hash
 GLM_GTX_integer
 GLM_GTX_intersect
 GLM_GTX_io
 GLM_GTX_log_base
 GLM_GTX_matrix_cross_product
 GLM_GTX_matrix_decompose
 GLM_GTX_matrix_factorisation
 GLM_GTX_matrix_interpolation
 GLM_GTX_matrix_major_storage
 GLM_GTX_matrix_operation
 GLM_GTX_matrix_query
 GLM_GTX_matrix_transform_2d
 GLM_GTX_mixed_producte
 GLM_GTX_norm
 GLM_GTX_normal
 GLM_GTX_normalize_dot
 GLM_GTX_number_precision
 GLM_GTX_optimum_pow
 GLM_GTX_orthonormalize
 GLM_GTX_perpendicular
 GLM_GTX_polar_coordinates
 GLM_GTX_projection
 GLM_GTX_quaternion
 GLM_GTX_range
 GLM_GTX_raw_data
 GLM_GTX_rotate_normalized_axis
 GLM_GTX_rotate_vector
 GLM_GTX_scalar_relational
 GLM_GTX_spline
 GLM_GTX_std_based_type
 GLM_GTX_string_cast
 GLM_GTX_texture
 GLM_GTX_transform
 GLM_GTX_transform2
 GLM_GTX_type_aligned
 GLM_GTX_type_trait
 GLM_GTX_vec_swizzle
 GLM_GTX_vector_angle
 GLM_GTX_vector_query
 GLM_GTX_wrap
 Ext_matrix_uint2x3
 Ext_matrix_uint3x2